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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

H - Paradise Lost

Showing 1–50 of 161 · Page 1 of 4

Ref Title Summary Traditions Narratives ▲
H18a In H18 family The puppy releases the animals. The owner of the hunting animals hides them underground; one of the first ancestors turns into a puppy, which is picked up by the owner's children, and releases the animals. See motif H18. 0 0
H32C In H32 family Lost abundance: the wronged spouse. The woman's husband has a non-human nature and possesses magical knowledge and values. He is wronged, he leaves, and his knowledge and abilities can no longer be used by humans. 1 1
H32b In H32 family Lost abundance: the offended child. A girl and/or boy, who are the children of a deity, come to live with humans, leading to an abundance of food/resources. Due to the hurt they have caused, the children return to their own world, and human life becomes difficult or meagre. 8 2
h36k In h36 family Trees try to destroy people. Trees try to prevent humans from appearing on earth, fearing that they will cut them down. 2 2
H49A In H49 family Husband, wife and innocently killed dog. A man does not understand that a dog or cat wanted to save his wife or preserve her honour and kills the animal. 2 2
H36g2 In H36 family The beetle distorts the message. When a character, who later became a dung beetle, was ordered to convey certain instructions to people, he distorted them. 3 3
H28c In H28 family Mosquitoes bring back wives. The character creates blood-sucking insects to influence the behaviour of a mating partner. 3 4
H7f2 In H7 family Death becomes invisible. The character embodying death had a body visible to humans. Then death became invisible. 14 4
h7g2 In h7 family Escape from death from land to water. Knowing that Death is approaching, a person hopes that it will seek him on land, so he settles on the surface of the water or under the water. But Death finds him. 3 4
H1bb In H1 family They did not spare the dog. One character refuses to resurrect another's beloved dog, and this conflict is linked to the loss of the ability to resurrect people. 5 5
H1f In H1 family People learn to bury the dead. People learn how to treat the dead by observing the behaviour of crows. 7 5
H38 The owner of the valuables comes to retrieve them. A supernatural character changes appearance and comes to the hero's children (less often to the hero himself). Unaware of the trick, they hand over the magical object they have obtained to its former owner, and the character disappears with it. 5 5
H40A In H40 family A dog appears in times of danger. At the moment of attack by a dangerous creature, a randomly thrown substance or object turns into a dog, which drives away the attacker. 8 5
H43ab In H43 family The spat upon is mortal. Man is mortal because he was spat upon at creation. 10 5
H28b In H28 family Mosquitoes made from animal wool. Shorn hairs on animal skins or ash and smoke from burnt skins covered with wool turn into blood-sucking insects. 5 6
H37a In H37 family Jumping over firewood, lighting a fire. A character gives another the ability to easily light a fire. The latter uses it unnecessarily and loses it. 8 6
H54a In H54 family The shaven old man. A man meets an old man whose face is completely covered with hair or snot. He cuts (wipes) it off and receives a reward for doing so. 9 7
H54c In H54 family Crucified eyelids. The character's eyelids are crucified so that he cannot close them, or he does so himself on the advice of another. 5 7
H6c2 In H6 family Living water in the land of darkness. At the edge of the world lies the land of darkness. Those who want to obtain living water or gold strive to get there. 6 7
H24g In H24 family Woman in a vessel. A woman returned from the other world or obtained there disappears when a man opens the vessel in which she is kept prematurely. 6 8
H34d In H34 family A piece bitten off the sky. A zoomorphic character climbs or attempts to climb up to the sky or the moon to bite off a piece of them. 6 8
H12a In H12 family Dead wife haunts her husband. The wife dies, the husband comes for her, or he kills her himself for adultery; she turns into a monster and haunts him. 5 9
H14 The woman flies back. A woman who has returned from the world of the dead flies back, becoming a bird or a fly. 10 9
H1b In H1 family Death of someone else's child. The character performs actions that lead to death, because he is indifferent to or desires the death of the child or woman loved by another character. See motif H1A. 35 9
H20a In H20 family The mistress of the fish loses it. A woman or several women keep fish or water in some kind of container; a man releases all the fish into rivers or the sea, releases the water. See motif H20. 24 9
H36h In H36 family Unsuccessful jump (frog and death). Creatures, including a frog or toad, must cross an obstacle. This does not go as planned and results in humans becoming mortal. 7 9
H36j In H36 family The lark betrays man. The lark is to blame for the fact that man is mortal. 7 9
H55a In H55 family Two under one blanket. Finding himself in another world, a man sees a husband and wife trying to cover themselves with a single blanket, which is not big enough for them, or they do not have enough room for two on the bed. See motif H55A. 7 9
H7f In H7 family Death asks who is there, ATU 332C*(1). God gives instructions that certain categories of people must die and suffer. The character who receives the instructions, caring for the people, passes on other orders to the executors. 6 9
H7h In H7 family Death follows man. Despite the warning, man goes to where Death is at that moment. Death enters his body or follows him, and since then, people have been mortal. 2 9
H7i In H7 family Old Age, Hunger, Illness. Old Age, Illness, or Hunger are special characters, but Death is not mentioned. 7 9
H9a In H9 family Who will give birth first. Of two women, one of whom is associated with a stone and the other with a plant, only the plant woman leaves offspring, which is why people are what they are (mortal, capable of speech, etc.). Alternatively, children born to two women have opposite characteristics (skilled and unskilled, etc.). 9 9
H37b In H37 family Skunk's volley wasted. One character gives another his power (usually a skunk gives his volley). The other wastes the resource unnecessarily to test its effect. Usually, when the need arises, the resource no longer works. 9 10
H7f1 In H7 family Death as a devourer. Death devours the dead and thus satisfies its hunger. 13 10
H12b In H12 family The dead feed on excrement. In the afterlife, the dead or demons feed on excrement. 7 11
H34f In H34 family Baskets carried heavy loads themselves. Baskets or clay vessels carried heavy loads themselves. 11 11
H43ac In H43 family The antagonist brings people to life instead of the creator. The creator made human figures and left. By sneaking up on the figures, the antagonist brings them to life himself. That's why people are mortal and imperfect. 8 11
H24a In H24 family Bag of stars. Opening the bag, the character releases stars that rush chaotically into the sky. 8 12
H24b In H24 family Souls fly out of the vessel. The character must open the vessel containing the soul of the deceased when he reaches the place or after a certain time has passed; if he opens it before the time is up, the soul flies away. See motif H24. 22 12
H36e In H36 family The rat betrays man. The rat is to blame for the fact that man is mortal. 11 12
H52b In H52 family The search for immortality, ATU 470B. Setting out in search of a land where there is no death, a man encounters characters engaged in tasks that can only be completed in an impossibly long time. However, the man needs eternal life, and so he continues on his way. 12 12
H22a In H22 family Animals were struck on the nose. Large game animals were concentrated in one place and were not afraid of people. They scattered after someone touched them, hit them lightly (often on the nose), or smeared them with something. Cf. motif H22. 15 13
H55b In H55 family The Repentant Robber, ATU 756B. From a man who visited hell (and met a deity), the robber learns of his future fate, humbly accepts the inevitability of retribution in the afterlife, and is ultimately saved. The robber is usually contrasted with a self-confident righteous man who is punished for his pride. 30 13
H1e In H1 family The first to die opens the way for the rest. A certain character is the first to enter the world of the dead, after which all people follow the same path; he paves the way to the world of the dead; the first to die becomes the master or guardian of the afterlife. 15 14
H23 Fatty horns. This hard and now inedible object originally consisted of fat. 13 14
H34c In H34 family Flying rice. Rice flew (came) from the field to the house. 11 15
H34h In H34 family Firewood came home. Firewood and brushwood came by themselves, flying into the house; there was no need to specially harvest and deliver them. 14 15
H36i In H36 family The goat betrays man. The goat or sheep is to blame for the fact that man is mortal. See motif H36. 12 15
H24e In H24 family Scattered seeds. Having brought the seeds of humanity into our world, the character drops or prematurely opens what he has brought. (Sometimes this explains the inequality of people and disorder in society). 8 16
H3 Funeral games end in death. Death is sent to people as punishment for excessive sympathy for a dead animal or for funeral games, during which they bury an animal, tree, etc. 14 16

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Tradition and narrative counts are the stored catalogue totals for each entry.