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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

H - Paradise Lost

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Ref Title Summary Traditions Narratives ▲
H36a In H36 family False news: the origin of death, A1335.1. The character distorts the message conveyed to him, deliberately lies, brings the wrong thing, loses what he is carrying, delays (and is overtaken by another messenger). As a result, people become mortal (they do not revive after death). 79 156
H54 Veki Vija, F571.1. In order for a character's eyes to be (wide) open, their eyelids (eyelashes, eyebrows) must be raised, propped up, spread apart (rarely: cut off). 62 160
H18 Released animals, A1421. Hunted animals were concentrated in one place. A certain character creates them there or allows them to scatter. 130 168
H5 People and snakes. Reptiles or invertebrates possess a life-giving agent; they are contrasted with humans as immortal mortals and/or responsible for the fact that humans die and are not reborn; the dead turn into snakes. See motif H4. (The first death comes from a snake bite (centipede), but snakes are not opposed to humans as immortals to mortals.) 145 181
H34a In H34 family The dispute over the fate of people. The character believes that people should live easily (without labour and suffering) and makes appropriate suggestions. The interlocutor rejects them. This dialogue forever determines the conditions of people's lives. Those traditions in which the dialogue is conducted by two anthropomorphic brothers or companions are highlighted in bold in the list. 87 218
H36 False news (all variants). A character is sent to deliver instructions or certain items. The messenger distorts the message, brings the wrong items, loses what he is carrying, delays (and is overtaken by another messenger). This has important consequences for him and for the future lives of the people. 119 224
H4 Skin change as a condition for immortality, D1889.6. Those who change their skin (bark, clothing) are immortal (forever young). (Cf. motif K56a5a: Skinning oneself to become young: To become a young beauty, an old or ugly woman asks to have her skin skinned off). 123 256
H28 Creature turns into reptiles, A2034. A creature that has been killed and destroyed (often burned) (usually a cannibal, a ferocious animal, or a powerful shaman) turns into stinging insects or other harmful, unpleasant, or dangerous creatures. 157 286
H12 The living go to the dead after someone's death, F81. The living visit the afterlife to bring back the dead (except for texts about a shaman bringing back the soul of a sick person), or, without a specific goal, go there accompanied by or following in the footsteps of the recently deceased. 186 321
H24 A vessel opened too early. A vessel or other small container with valuables or living beings (creatures) is opened (prematurely). Its contents get out of control or disappear. 202 343
H7 Personification of death. Death (as well as illness and old age) is a special character, distinct from the lord of the underworld. It takes away a person's soul or otherwise causes their death. 183 370

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Tradition and narrative counts are the stored catalogue totals for each entry.