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Berezkin/Duvakin Catalogue of Motifs
English translation, enhancements and additional metadata by Jonathan Fielder-White
Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)
About the catalogue and its sources
Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).
Original Berezkin/Duvakin catalogue (Russian)
The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.
H - Paradise Lost
| Ref | Title ▲ | Summary | Traditions | Narratives |
|---|---|---|---|---|
| H7b2 In H7 family | Immortal poverty. | A man named Poverty makes Death swear that it will never come to him. Therefore, poverty is inevitable in the world. | 10 | 16 |
| H34 | In the past, there was no need to work. | Work did not require effort. Some people do not believe that this is possible, or do not consider it to be right, or do not fulfil the necessary conditions, which is why people have to work. See motifs H34A – H34H; H34 contains only texts that are not classified in more detail. | 96 | 151 |
| H4a In H4 family | Interrupted renewal. | People no longer rejuvenate (usually, they do not change their skin), because they were disturbed at the moment of renewal or were not recognised as the same person after renewal. See motif H4. | 32 | 36 |
| H37a In H37 family | Jumping over firewood, lighting a fire. | A character gives another the ability to easily light a fire. The latter uses it unnecessarily and loses it. | 8 | 6 |
| H7g In H7 family | Life as a candle. | A person sees many burning candles or lamps. When one of them burns out, someone dies. | 19 | 22 |
| H6c2 In H6 family | Living water in the land of darkness. | At the edge of the world lies the land of darkness. Those who want to obtain living water or gold strive to get there. | 6 | 7 |
| H32b In H32 family | Lost abundance: the offended child. | A girl and/or boy, who are the children of a deity, come to live with humans, leading to an abundance of food/resources. Due to the hurt they have caused, the children return to their own world, and human life becomes difficult or meagre. | 8 | 2 |
| H32C In H32 family | Lost abundance: the wronged spouse. | The woman's husband has a non-human nature and possesses magical knowledge and values. He is wronged, he leaves, and his knowledge and abilities can no longer be used by humans. | 1 | 1 |
| H32a In H32 family | Lost abundance: the wronged wife. | A young woman is the embodiment of fertility; she comes to live with people, and food becomes readily available. The woman is wronged, she leaves, and the superabundance ends. | 32 | 39 |
| H6bb In H6 family | Lost objects. | A character is sent to deliver a certain object or substance to people, the possession of which is essential to them. The messenger loses these objects or brings others. Usually, this refers to the ability to be reborn after death. Traditions not related to the explanation of human mortality are marked with an asterisk*. | 23 | 30 |
| H24f In H24 family | Meat in a bag. | The character has the ability to put a large amount of meat or fish into a bag or container that is easy to carry. | 13 | 19 |
| H16b In H16 family | Milk pond. | The narratives (in various contexts) mention a milk pond (river, lake, wave in the sea) existing on earth (but not among the stars). Cf. motifs H16, K33F, N34. | 53 | 79 |
| H28c In H28 family | Mosquitoes bring back wives. | The character creates blood-sucking insects to influence the behaviour of a mating partner. | 3 | 4 |
| H26 | Mosquitoes had to be drowned. | A vessel containing stinging insects or reptiles should be thrown into a river or the sea, or buried in a remote place. See motif H24B. | 33 | 63 |
| H28b In H28 family | Mosquitoes made from animal wool. | Shorn hairs on animal skins or ash and smoke from burnt skins covered with wool turn into blood-sucking insects. | 5 | 6 |
| H47 | Offended sky/earth. | The sky (celestial deity) or Earth is offended by people's behaviour towards them and reacts accordingly. | 40 | 70 |
| H7i In H7 family | Old Age, Hunger, Illness. | Old Age, Illness, or Hunger are special characters, but Death is not mentioned. | 7 | 9 |
| H43 | One creates the body, and another the soul. | One character creates people's bodies, while another brings them to life. | 32 | 59 |
| H12c In H12 family | Orpheus: bringing back his dead wife. | The husband follows his dead wife into the afterlife, but cannot bring her back, or brings her back but loses her again. | 75 | 124 |
| H6a In H6 family | People and plants. | Mortal humans are contrasted with plants, which regularly shed their bark, bloom in spring after winter dormancy, or reproduce vegetatively. See motif H4. | 45 | 42 |
| H5 | People and snakes. | Reptiles or invertebrates possess a life-giving agent; they are contrasted with humans as immortal mortals and/or responsible for the fact that humans die and are not reborn; the dead turn into snakes. See motif H4. (The first death comes from a snake bite (centipede), but snakes are not opposed to humans as immortals to mortals.) | 145 | 181 |
| H7e In H7 family | People knew when they would die, ATU 934H(4). | In the past, people knew when they would die, so before their death they stopped doing their work or performed their duties half-heartedly. | 21 | 21 |
| H1f In H1 family | People learn to bury the dead. | People learn how to treat the dead by observing the behaviour of crows. | 7 | 5 |
| H7 | Personification of death. | Death (as well as illness and old age) is a special character, distinct from the lord of the underworld. It takes away a person's soul or otherwise causes their death. | 183 | 370 |
| H34g In H34 family | Porridge from a grain. | One grain was enough to prepare a meal. | 41 | 85 |
| H29 | Progenitor of foreign tribes. | A woman mates with an animal. The people of a hostile tribe originate from or derive their culture from the descendants of this union, from the relatives of the animal or from the children of the woman's brothers. | 27 | 42 |
| H18 | Released animals, A1421. | Hunted animals were concentrated in one place. A certain character creates them there or allows them to scatter. | 130 | 168 |
| H20 | Released fish. | All the fish or (rarely) molluscs were concentrated in one place. A certain character allows them to escape or deliberately releases them into rivers or the sea. {In some cases, the theme of the spread of fish concentrated in a small container is difficult to separate from the theme of the spread of water. In any case, neither of these exist in Africa}. | 57 | 130 |
| H27 | Released mosquitoes. | Before spreading throughout the world, stinging or blood-sucking insects or reptiles, diseases or evil spirits were kept in a vessel, bag or other small container. See motif H24. | 84 | 120 |
| H17 | Ring of defenders around the leader. | The first ancestors surround the deceased or sick person in a ring, seeking to protect him. The antagonist manages to find a loophole and causes irreparable harm to people. | 13 | 27 |
| H16a In H16 family | Rivers of blood, A671.2.2. | The narratives (in various contexts) mention rivers (lakes) of blood (as well as water used to wash the dead, pus, bones, sweat). Cf. motifs H16, K33F, N34. | 73 | 80 |
| H16 | Rivers of tears. | In another world, there are rivers of tears. Tears shed on earth fill large containers there. Cf. motifs K33F, N34, N35. | 29 | 31 |
| H24e In H24 family | Scattered seeds. | Having brought the seeds of humanity into our world, the character drops or prematurely opens what he has brought. (Sometimes this explains the inequality of people and disorder in society). | 8 | 16 |
| H22 | Sense of smell in animals. | Large game animals did not have a sense of smell. They acquired it and began to flee from hunters after someone created olfactory organs for them or gave them a strong smell to smell. Cf. motif H22A. | 14 | 22 |
| H55 | Sinners in the Other World, ATU 471, (ATU 470). | A person going to the other world sees people who are punished or rewarded for their actions in life. | 75 | 89 |
| H4 | Skin change as a condition for immortality, D1889.6. | Those who change their skin (bark, clothing) are immortal (forever young). (Cf. motif K56a5a: Skinning oneself to become young: To become a young beauty, an old or ugly woman asks to have her skin skinned off). | 123 | 256 |
| H37b In H37 family | Skunk's volley wasted. | One character gives another his power (usually a skunk gives his volley). The other wastes the resource unnecessarily to test its effect. Usually, when the need arises, the resource no longer works. | 9 | 10 |
| H39 | Snakes become poisonous (spilled poison). | Creatures that are now dangerous (snakes, insects) swallow an uncontrolled substance and as a result become poisonous or immortal; creatures acquire their nature (usually becoming poisonous) by drinking or licking a special potion. | 16 | 19 |
| H24b In H24 family | Souls fly out of the vessel. | The character must open the vessel containing the soul of the deceased when he reaches the place or after a certain time has passed; if he opens it before the time is up, the soul flies away. See motif H24. | 22 | 12 |
| H43aa In H43 family | Spat-upon figures. | Having created the human body, the creator leaves. At this time, his opponent spits on the figure, which has not yet come to life, smears it with mud, etc. | 42 | 60 |
| H24d In H24 family | Still gathering what has been released. | An animal character who released the contents (darkness, insects, reptiles) from a vessel is still trying to gather everything back (etiology of the behaviour of a certain species of animal). | 15 | 26 |
| H6d In H6 family | Stolen immortality. | Having obtained a means of ensuring immortality, the character falls asleep or leaves the means unattended. At this time, another character steals the means. | 13 | 20 |
| H9 | Strong and fragile. | People are mortal (they get sick and grow old) because they are compared to something weak, fragile, easily subject to destruction or decay (upper Tanana: people have not died out because they are made of durable material rather than ephemeral material). | 66 | 99 |
| H43ac In H43 family | The antagonist brings people to life instead of the creator. | The creator made human figures and left. By sneaking up on the figures, the antagonist brings them to life himself. That's why people are mortal and imperfect. | 8 | 11 |
| H28a In H28 family | The ashes of the burned turn into gnus. | When a character is burned, the smoke and sparks turn into mosquitoes and other blood-sucking insects that scatter throughout the world. | 40 | 85 |
| H36g2 In H36 family | The beetle distorts the message. | When a character, who later became a dung beetle, was ordered to convey certain instructions to people, he distorted them. | 3 | 3 |
| H44 | The bloody division of offspring (ATU 485). | A human enters into a relationship with a non-human being. When they part, the being tears apart (or intends to tear apart) their child. (Most of the data was collected by S.Y. Neklyudov). | 27 | 47 |
| H36g1 In H36 family | The bull distorts the message. | When a bull (ox, cow) is ordered to convey certain instructions to people, he confuses them or deliberately distorts them. | 11 | 16 |
| H11 | The call of God. | People are mortal or defective because they respond to the call (or pronounce the name) of a creature that brings death, or do not hear the call (do not pronounce the name; do not respond to the call, do not notice) of a creature that promises immortality (power). | 47 | 74 |
| H36b In H36 family | The chameleon betrays man. | The chameleon is to blame for the fact that man is mortal or that he must labour; he loses the trust placed in him by the deity. See motif H36. | 39 | 47 |
Tradition and narrative counts are the stored catalogue totals for each entry.