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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

K - Adventures: Acts of heroes

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Ref ▲ Title Summary Traditions Narratives
K100f In K100 family The young man releases the fish. A man catches an unusual fish (rarely: a bird or some kind of aquatic creature). His son (a worker) releases it. For this, the father (king) drives him away, or the one who released the fish leaves on his own. The rescued fish helps him. 32 41
K100f1 In K100 family The Wild Man, ATU 502. A man (king) catches a strange (anthropomorphic) creature. His son releases the wondrous captive (after which he flees from his father's wrath or is banished). The freed captive helps him. Cf. motif K161. 45 41
K100f2 In K100 family The thirst-quenched breaks his chains. A captured supernatural character breaks his chains and escapes to freedom after being given water (or wine, etc.) to drink. 30 36
K100g In K100 family Sacrifice a son, (ATU 516C). In order to revive or heal a friend (to heal oneself, to fulfil a vow), the character agrees to sacrifice his son (children). The slain person usually comes back to life, or the person's willingness to make the sacrifice is sufficient to satisfy supernatural forces. 74 104
K100h In K100 family The test of gratitude, ATU 750D, 751C*. A supernatural character fulfils the wishes of one or more people and later visits them again. The beneficiary or most of them turn out to be ungrateful and chase him away. In response, the character deprives them of what they have gained. 30 16
K100i In K100 family Intoxication and immobilisation of a strongman. A powerful character loses his strength (self-control) after being intoxicated and then admits that the hop is stronger than him. (See Neklyudov 2025a; 2025b). 6 10
K101 Night dances of girls, ATU 306. A girl or boy disappears at night. Usually, the girl's clothes or shoes are worn out overnight, or the boy looks sick and tired in the morning. The girl or boy is followed and seen spending the night in another world. 57 65
K101a In K101 family The girl rising from the coffin, ATU 307. A man spends several nights next to a dead girl who has become a dangerous demonic creature. As a result, the girl is exorcised. 41 38
K101b In K101 family Three Nights of Trials, (ATU 400). A girl or young man is freed from a spell after the hero endures three nights of torment or fear inflicted by demons. The girl or young man themselves are not dangerous to the hero; they help him. 22 45
K101b1 In K101 family Black becomes white. The enchanted character (the castle where the action takes place) gradually changes its appearance over several days as the spell wears off: it acquires human features, turning from black to white, from ugly to beautiful. 12 19
K101c In K101 family By day in the palace, by night in the sky. The bride stipulates that she will only be with her husband during the day. The husband discovers that at night she meets with heavenly maidens (and usually flies away to dance in the sky). He follows her and in the end she stays with him on earth. 6 7
K102 The hero's woman helps his enemy, ATU 315 (sister), 590 (mother). A woman who is initially friendly to the hero (his sister, mother, less often his wife or lover) then tries to destroy him by acting in concert with his enemy. To this end, she persuades the hero to take actions that are fatal to him. 124 202
K102a In K102 family Father knew what he was doing. A man orders the killing of a young man's sister, wife or mother. The young man does not allow such an order to be carried out, and then repents of this. 20 24
K102a1 In K102 family Imaginary grave. To hide the truth, a person buries an animal or an inanimate object and says that the grave supposedly contains the remains of another person's wife (bride, mother, daughter, sister, children). 18 19
K102a2 In K102 family Conflict between son and mother. The mother seeks to destroy her son (children) because he interferes with her love affair. Cf. motif L86: Children flee from their demon mother. 111 165
K102a3 In K102 family Dead tooth. Someone (usually a woman) places a poisonous tooth (bone, nail, etc.) in the hero's bed. The young man dies, but is then revived. 22 36
K102a4 In K102 family The wolf across the river. A hostile young character is located behind a water barrier. The young man's sister or mother helps him cross and becomes his lover. 12 17
K102a5 In K102 family Fill the vessel with tears. A woman must fill one or two vessels with tears (less often with blood). Usually, after this, her punishment must end, or the punishment depends on which of the vessels contains more tears. 35 49
K102a6 In K102 family The enemy and a woman blind the hero. The hero's wife, sister or mother participates in a conspiracy against him and helps to blind him. 9 8
K102b In K102 family Ride for the last time, B184.1.6. In order to destroy the hero (heroine), the antagonist must first get rid of his beloved animal (usually a horse). When the animal is about to be slaughtered, the hero (heroine) mounts it, rides away and escapes. 39 43
K102c In K102 family Having changed his appearance, the hero recovers the magical object (ATU 318). The enemy seizes the object that makes the hero invulnerable and kills him. The hero is revived. Changing his appearance, he provokes the enemy to put the magical object on the ground, seizes it again and kills the enemy. 20 25
k102c1 In k102 family A splinter turns into a duck. The enemy systematically destroys the objects and creatures into which the hero is reincarnated. The hero wins after turning from a splinter into a waterfowl (duck, goose). 15 16
K103 The cow as helper, ATU 511. A domestic animal (horse, cow, bull, goat, ram, sheep) helps an orphan, a lonely child, or an unfortunate young woman. 118 164
K103a In K103 family The tree raises its branches. A suddenly grown plant (tree, vine, lotus) bends (raises its branches, etc.), allowing only the hero or heroine to climb it or pick its fruits (flowers). 43 53
K103a1 In K103 family The tree follows its mistress. A tree that suddenly grows allows only the heroine to enjoy its fruits and follows her when she moves to a new place. 6 11
K103b In K103 family The spinning cow. A cow (goat) miraculously spins or weaves: it chews tow, turning it into thread, orders the yarn to be wound onto its horns, put into its ear, etc. 27 44
K103c In K103 family The bull-helper fights in the copper forest. Sitting on a bull or a cow, a young man or woman runs away from their stepmother's house. Along the way, the bull fights other bulls (monsters), the last of which usually kills it. 8 10
K103d In K103 family Enter the horse's ear and take it out of the cow's ear. An animal (rarely a demonic creature) orders the hero or heroine to retrieve necessary items from its ear or to enter its ear in order to transform, fall asleep, etc. 40 68
K104 The red swan. The youngest of the brothers stays at home, wounds a red swan or duck, and follows its trail. 8 6
K105 The wonderful son and the rat children. A despised wife gives birth to miraculous children, while other wives give birth to animals. 7 7
K106 Thrown to the cows. The hero (a miraculous infant, a magical rooster) is thrown at the feet of animals, but they do not trample him. 61 91
K107 The Returned Husband, ATU 425A, 425B, 425D, 425E, 432. A magical husband leaves his wife. She finds and returns him. 112 217
K107a In K107 family Wear out iron shoes, Q502.2. Before reaching their goal, the character must wear out iron shoes or an iron staff. 51 103
K107a1 In K107 family The head of the household brings the promised gifts, (ATU 425C). When the head of the household leaves on business, those left behind ask him to bring them gifts. The elders ask for something of obvious value (usually clothing and jewellery), while the youngest ask for something unusual and, at first glance, of little value (a flower, a bird, etc.). As a result, it is the youngest who, having overcome trials, achieves success in life. 50 77
K107a2 In K107 family Shepherdess instead of princess. A nobleman (king) is forced to promise his daughter or son to a demon (monster, predatory beast). He tries to replace her or him with other girls or boys, but this does not work. 12 21
K107a3 In K107 family Beauty and the Beast, ATU 425C. When her father leaves, the daughter asks him to bring her a flower (leaf, etc.). The father picks it in the garden of an enchanted prince who has a monstrous appearance. The monster demands the daughter from her father and, thanks to the girl, regains his princely appearance. 36 45
K107a4 In K107 family The daughter asks for a magical groom to be brought to her. When her father leaves, the daughter asks him to bring her an object or creature that embodies a magical groom. The father does not understand the meaning of her request. 16 24
K107b In K107 family Prohibition on lighting candles. One spouse forbids the other from seeing them. When the other willingly or unwillingly breaks the prohibition, the first disappears (gets into trouble). (In the Tuscan version, the prohibition is broken by the woman's mother). 29 42
K107c In K107 family Knives on the Window (Finist the Bright Falcon), ATU 432. A magical spouse who arrives in the form of a bird or appears in some other way meets a woman. Jealous sisters (stepmother, brother, etc.) wound him (usually by placing razors, glass shards, etc. in his path). The wounded young man disappears, and the woman goes in search of him. 50 48
K107d In K107 family Trying to wake up a wonderful spouse. After overcoming difficulties, a girl (rarely a boy) finds a magical spouse, but at first cannot wake him (her) up. 34 64
K107d1 In K107 family The magical wife cannot wake the young man. Waiting for his magical wife, the young man falls asleep. The wife cannot wake him up and leaves (this episode is often repeated). 26 36
K107e In K107 family Delayed childbirth. A woman remains pregnant for many years and gives birth only after her wonderful husband, who has left her, or someone else allows her to do so. 10 10
K107e1 In K107 family Blood on the shirt. When a magical husband leaves his earthly wife, his shirt is stained with blood. Only his new wife manages to wash it clean. 6 5
K108 The revived wife cheats on her husband, ATU 612. Wife dies, husband revives her, she leaves him for another man, punished. 62 47
K108a In K108 family He who kills his wife loses everything. A man acquires a magical wife. Another woman orders him to kill her or divorce her, then she will become his wife. Having fulfilled the request, he loses everything. 3 4
K109 Wife – puppy or object. The hero is advised to ask supernatural characters for something insignificant (a puppy, a cup) in return for his service. What he receives turns out to be the daughter of a deity. Another character unsuccessfully tries to take the hero's wife away from him. 6 7
K110 Reflection of the golden sword. The character is asked to retrieve treasure from the bottom of a pond. He does not understand that he is only seeing a reflection and that the treasure is located above. 27 22
K111 Animal suitors rejected, Sun accepted. The girl's mother consistently rejects birds and animals that propose to her daughter, but accepts the proposal of a heavenly anthropomorphic character. 8 10
K112 The worker takes revenge on the Sun. A man accuses the Sun and other characters responsible for the weather, wild animals, etc. of causing him to lose his property; he punishes his offenders. 23 23
K113 Animal princess, ATU 402. Young men (usually three brothers) find wives (usually by shooting arrows or other objects at random, see motif K113A). The wife of the youngest brother is initially ugly or appears in the form of an animal (often a frog or snake), but turns out to be a beauty and a sorceress. Alternatively, the girls choose their husbands, and the wife of the youngest brother is a sorceress. 79 114

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Tradition and narrative counts are the stored catalogue totals for each entry.