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Berezkin/Duvakin Catalogue of Motifs
English translation, enhancements and additional metadata by Jonathan Fielder-White
Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)
About the catalogue and its sources
Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).
Original Berezkin/Duvakin catalogue (Russian)
The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.
K - Adventures: Acts of heroes
| Ref ▲ | Title | Summary | Traditions | Narratives |
|---|---|---|---|---|
| K27nn In K27 family | The Envious Vizier. | Someone from the entourage of a powerful figure seeks to destroy the hero and persuades others to give him difficult tasks. | 88 | 178 |
| K27o In K27 family | Ball game. | The confrontation between heroes and antagonists unfolds in the form of a ball game. | 47 | 51 |
| K27o1 In K27 family | Ball – human head. | Severed human heads are compared to balls. Either a character plays with a severed human head or skull as a ball. | 25 | 36 |
| K27o2 In K27 family | Playing with a dangerous ball. | To destroy the hero, his opponents play ball with him, throwing a heavy dangerous object (a ball made of ice, bone, stone, iron, a walrus head, a biting skull, etc.). | 7 | 12 |
| K27o3 In K27 family | Competition between two teams. | Two groups of characters compete in overcoming trials or play a game, divided into two teams (at least two episodes with different characters on both sides). The participants are either anthropomorphic but possess different unusual abilities, or they are different animals (natural phenomena, elements, etc.). Cf. motif K27xy (Characters with different properties in opposing camps). | 39 | 51 |
| K27p In K27 family | The antagonist mourns his assistants. | The antagonist sends the hero to places where he is attacked by dangerous creatures; the hero kills them and brings them to the antagonist. The creatures turn out to be relatives, pupils or helpers of the antagonist, whom he (or his close relatives) mourns or revives. See motif K27. | 0 | 0 |
| K27p1 In K27 family | The enemy father-in-law takes the form of an animal. | The father-in-law (less often the mother-in-law) orders the hero to kill or tame a dangerous animal or not to kill a certain animal while hunting. This animal is himself or his daughter (wife). | 51 | 71 |
| K27p2 In K27 family | The enemy father-in-law takes the form of a bear. | Demanding that the hero kill the bear, the father-in-law (rarely: mother-in-law) himself takes on the form of a bear or turns his daughter or wife (husband) into a bear (bear). | 14 | 15 |
| K27q In K27 family | Milk of a wild animal. | Task: to obtain the milk of a wild animal or milk possessed by a dangerous creature. See motif K27. | 80 | 108 |
| K27q1 In K27 family | Lioness's milk in a lion cub's skin. | The hero is sent to bring lioness milk in a wineskin made from a lion skin (usually from a lion cub's skin). | 5 | 6 |
| k27q2 In k27 family | Gusli-samogudy. | The hero is sent to obtain a musical instrument, usually a gusli-samogudy. | 11 | 16 |
| K27r In K27 family | Passing away. | The person giving the task requires an item or message to be brought from the world. | 65 | 75 |
| K27r1 In K27 family | The supposed burnt. | The antagonist believes that the hero was burned, but returned safely from the afterlife, so he orders himself or his representative to be burned. | 30 | 33 |
| K27r2 In K27 family | Dancing apples. | Task: bring objects (fruit, wood, water, etc.) that perform actions characteristic of humans (sing, dance, yawn, laugh, etc.). | 37 | 61 |
| K27s In K27 family | Running, racing. | Competition: running, racing. See motif K27. | 133 | 140 |
| K27ss In K27 family | Overtake (an old) woman. | A strong man must overtake a woman, often an old woman. This is difficult or impossible to achieve. | 34 | 45 |
| K27t In K27 family | Competition: climbing a pole. | Competition: climbing a pole. See motif K27. | 17 | 13 |
| K27u In K27 family | Hide, ATU 329. | Task: to hide (the hero finds the antagonist, and/or the antagonist cannot find the hero). See motif K27. | 80 | 73 |
| K27u1 In K27 family | From conception to birth day. | Some people demand that the child be born the morning after conception or speak immediately after birth. | 16 | 18 |
| K27u2 In K27 family | News from the tumbleweed. | An authoritative character orders to find out where the tumbleweed is rolling or what news it brings. | 7 | 8 |
| K27v In K27 family | Shooting a bird. | The character must hit the bird with an arrow or a stone. (Cf. motif K27M, where it is not the accuracy of the archer that is important, but the unusual appearance of the creature that needs to be caught). | 16 | 17 |
| K27v1 In K27 family | To hit a needle with an arrow. | The character must hit the eye of a needle with an arrow (the eye of a needle). | 10 | 16 |
| K27v2 In K27 family | To hit a copper object with an arrow. | The character must hit an object or creature made of copper with an arrow. | 5 | 5 |
| K27v3 In K27 family | Shooting an arrow through a ring. | The character must hit a small ring with an arrow or shoot it through several rings. (The main materials were identified by Y.V. Vasilkov and presented in Vasilkov 2018). | 11 | 11 |
| K27w In K27 family | The monster kills the person giving the tasks. | The task giver demands that a dangerous creature be brought to him or that something belonging to a monster or deity be brought to him. The hero fulfils the task, but the beast, monster, deity or the object itself kills the task giver. See motif K27. | 53 | 49 |
| K27x In K27 family | The former husband of a magical wife. | A man marries a woman from another world; the wife leaves for her world, the man follows her; there, the woman has another fiancé(e) or husband, or the woman's brothers want to destroy the man; he undergoes trials and brings his wife back. See motif K27. | 19 | 9 |
| K27x1 In K27 family | The invisible servant ("Bring me that, I don't know what"), (ATU 465A). | Having received a difficult task (usually: to bring an object or creature that has no specific characteristics, such as "something, I don't know what," "a strange wonder," etc.), the hero meets an invisible man who serves others; he is kind to him, and the man becomes his assistant. (This motif is certainly present in some texts of the ATU 465A plot, but it is not specifically highlighted in the definition). (Cf. motif K131B). | 28 | 39 |
| K27x2 In K27 family | Getting an egg from under a bird, ATU 1525H 1 . | The character is able to get an egg or chick (and put them back) from under a bird in a nest, or change the bird's feathers (pluck feathers), or get a fruit from an animal's womb so that the bird or animal does not notice. | 45 | 47 |
| K27x3 In K27 family | The king and the hero's wife, ATU 465. | The ruler seeks to take possession of the wife or bride of a man of lower social status and, in order to get rid of him, gives him impossible tasks or secretly kills him. {Both ATU and some regional indexes (e.g., Cardigos 2006: 110) list texts that do not meet the definition of plot 465: the king's desire to take possession of the hero's wife is not explicitly stated as the reason why the king seeks to get rid of the hero}. | 113 | 152 |
| K27x3a In K27 family | Recognise by the scarf. | When a husband sets off on a difficult mission, his magical wife gives him her towel or scarf, instructing him to use only those items (usually so that her relatives will recognise him as their son-in-law). | 24 | 27 |
| K27x4 In K27 family | Not spilling water, climbing a tree. | The character is told to climb a tree (pole, mountain, etc.) while holding a full open vessel in his hand and not spilling a drop from it. | 14 | 17 |
| K27x5 In K27 family | Helpers of different ages. | When setting out in search of a woman or miraculous objects, a person consistently encounters characters of a non-human (often demonic) nature who help him. The characters are similar, but usually each subsequent one is older (younger) than the other. | 85 | 146 |
| K27x6 In K27 family | The stars and the wind guide the hero. | Setting out in search of a marriage partner, the hero or heroine successively encounters the embodiments (masters) of celestial bodies and atmospheric phenomena (the sun, moon, stars, wind). | 27 | 55 |
| K27x6a In K27 family | The character encounters the mother of the sun. | The character comes to the mother of the Sun when the Sun itself is not there. Cf. motif b33h ("Mother of the Sun"). | 32 | 35 |
| k27x6b In k27 family | Greeting addressed to the wind, ATU 298A*. | Upon encountering the sun, moon (frost) and wind, a person greets only the latter. (In progress) | 5 | 4 |
| K27x7 In K27 family | The lord of the animals summons them and questions them. | On the way to their destination, people meet characters who have power over animals (birds, fish) or demons. They summon the animals (demons) and ask if anyone knows the way to a certain place. Only one person knows, usually the last to appear. | 43 | 69 |
| K27x8 In K27 family | The guiding frog. | Only the frog (toad) knows the way to the object that is unattainable for ordinary people, which the hero is looking for (and helps him get there). | 13 | 14 |
| K27x9 In K27 family | Retrieving an object from the bottom of the sea. | The hero must retrieve a small object (often a ring or signet ring) thrown into deep water (often the sea). Cf. motif C6 ("The Diver"). | 47 | 68 |
| K27xy In K27 family | Characters with different properties in the enemy camp. | Several men (animals), each of whom can do something better than the others, work together to accomplish difficult tasks set before them by their opponents. The competition is not intended to find a worthy suitor for a girl or to get rid of an unwanted suitor. Cf. motif K27o3 (Competition between two teams). | 16 | 21 |
| K27y In K27 family | Obtaining material for arrows. | The hero is sent or, knowing the danger, goes himself to obtain various (at least two) materials for making a bow and arrows (shafts, feathers, bowstring, flint for arrowheads, paint for colouring arrows, resin and fibres for attaching the arrowhead or feather to the shaft, etc.). See motif K27. | 35 | 38 |
| K27y1 In K27 family | Coal arrowheads. | The character believes or pretends that arrowheads should be made of bark, coal, grass, and similar materials. | 9 | 10 |
| K27yy In K27 family | Approach a dangerous tree. | The hero is sent to a tree that is supposed to fall on him. | 11 | 9 |
| K27yy1 In K27 family | Obtain the feather of a dangerous bird. | The hero brings the feather (feathers) of a dangerous bird. | 30 | 29 |
| K27yy2 In K27 family | Catching the chick of a dangerous bird. | The hero is sent to bring the chick of a dangerous bird. | 7 | 8 |
| K27yy3 In K27 family | Obtaining the fruits of a dangerous tree. | The hero must bring the fruits growing on a tree that is dangerous to approach. | 4 | 5 |
| K27yy4 In K27 family | Obtaining tree bark. | The hero must obtain tree bark, which is fraught with danger. | 11 | 14 |
| K27z In K27 family | Gambling for life and death. | A character gains power over another by winning a game of chance or an intellectual game (not a sporting competition). The motif includes all texts with motif K27z4. | 67 | 71 |
| K27z1 In K27 family | Don't take the cage, don't take the bridle! ATU 550. | The assistant teaches how to steal the desired object, but not to take anything else (take the bird, but not the cage, the horse, but not the bridle, etc.). The character takes what he should not, is caught, released on the promise to deliver another object, then the girl. In the end, the hero keeps both the girl and everything he stole. {ATU 550 includes a much wider range of texts; in particular, the Indian, Burmese and Persian variants mentioned in Uther 2004 do not correspond to our definition}. | 70 | 65 |
| K27z2 In K27 family | Separated from her son, she avoided incest, ATU 674. | A noble woman is forced to leave her home, gives birth to a son, and is separated from him. The young man grows up and almost marries his mother, but at the last moment everything is explained. {The Sudanese text, attributed to this plot in el-Shamy 2004 and subsequently in Uther 2004, does not fit the definition; it is quite possible that the Latvians, Romanians and Ukrainians are also mentioned incorrectly in Uther 2004}. | 4 | 5 |
| K27z2a In K27 family | Meeting for one night. | Noticing the woman's pregnancy, her relatives or in-laws accuse her of promiscuity, because, according to their calculations, she could not have conceived by her husband or fiancé. After severe trials, the woman meets again the father of the boy she gave birth to. | 6 | 7 |
Tradition and narrative counts are the stored catalogue totals for each entry.