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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

K - Adventures: Acts of heroes

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Ref ▲ Title Summary Traditions Narratives
K36 Turned into an animal, (ATU 449). The hero (heroine) is temporarily transformed into an animal (usually a dog/coyote or a donkey, with the face of the former]: 151-152t to the ground; and the strength of 99 men; if she had taken the hundredth, she would have remained a woman; if the young man had ground, a horse). When he or she is helped to regain their former appearance, the antagonist is transformed into an animal. In some texts, either only the hero or only the antagonist undergoes metamorphosis. Cf. motifs K62B, J62b1 (the character transforms many people into animals). 100 150
K37 Recognising one's own among similar ones, H62.1, H161, H324. In order to return or obtain a wife, son or husband (in Africa also a domestic animal or object), a person must identify her or him among several identical people or animals (objects). 141 324
K37a In K37 family Recognising a man. The character must identify his son or husband among many identical people or animals. See motif K37. 56 70
K37b In K37 family Recognising a woman by her missing little finger. A man must identify his chosen one blindfolded. He does this by touch, knowing that one of her fingers is damaged or missing. 9 21
K37c In K37 family Identifying an animal or object. The character must identify an animal or object among several identical ones. See motif K37. 7 7
K37d In K37 family Recognised by teeth marks. The character recognises the presence of another by noticing traces of their teeth or nails on fruit or leaves. 11 12
K37e In K37 family Three-legged cast-iron bird. The clairvoyant cannot identify the person who revealed the secret, because that person does so while hiding among objects that are never found together in everyday life. 5 5
K38 The hero helps the chicks, B364.4. For doing good to chicks (rarely: young of non-ornithomorphic flying creatures), their mother or father does a favour for the person. 119 254
K38a In K38 family White and black rams, F67. Upon arriving in the underworld, the hero sees white and black horses, rams, etc. The white ones will take him to the upper world, while the black ones will take him even lower. Usually, the hero accidentally touches the black one. Sometimes a third ram or horse is mentioned, red or grey. Or the hero grabs the left horn of the animal instead of the right, and as a result ends up not where he wants to be. 39 44
K38b In K38 family The serpent threatens the chicks, B364.4. A snake or monster of aquatic-chthonic or indeterminate nature eats or maims the young of a bird or other flying creature – in most cases, the chicks of a huge bird. A man kills the snake (monster). See motif K38. 95 132
K38b1 In K38 family A bird steals foals, a hero kills a snake. Every time a mare gives birth to a wonderful foal, a bird carries it away. Setting out in search of the foals, the hero kills the snake that was devouring the bird's chicks. The bird returns the foals. 5 4
K38b2 In K38 family A bird carries away the hero, the hero kills the snake. A character (almost always a giant bird) brings the hero to its nest, after which the hero accidentally or at the bird's request kills the monster that was devouring the character's children (usually chicks). 8 11
K38b3 In K38 family The hero cares for the chicks. A powerful bird or other flying creature helps a person for taking care of its chicks/offspring: feeding them, sheltering them, decorating them, etc. 42 59
K38b3a In K38 family The hero feeds the chicks. A mighty bird helps a man for feeding its chicks. 14 15
K38b3b In K38 family The hero shelters the chicks. A mighty bird (rarely – another creature) helps a person for sheltering (warming) its chicks (offspring, children). 27 47
K38b3c In K38 family The hero shields the sleepers from the sun. Seeing sleeping fairies or their children, the hero covers them from the scorching rays of the sun. For this, they do him a favour. 3 6
K38b4 In K38 family The serpent emerges from the water. The nest of a mighty bird is located on a tree in the middle (at the edge) of a pond, from where a snake (monster) emerges, threatening the chicks. 13 22
K38c In K38 family A bird carries a hero. After the hero helps the bird (usually by doing good to its chicks), it takes him to the place he desires, or instructs its chicks to do so. (This does not involve movement between levels of the universe; in the Sumerian version, the bird gives the hero the ability to move with lightning speed and directs him to his goal). 60 72
K38d In K38 family The serpent covers the water. A powerful and dangerous character prevents others from using water (or causes floods), but in most cases allows them to take water (promises not to cause floods) in exchange for people or valuables {italicised in the list of traditions}. 94 165
K38d1 In K38 family Girl sacrificed to the dragon. Fearing a monster living in the water or wishing to end a flood or drought, a girl is sacrificed or voluntarily hides in the waters. 63 90
K38e In K38 family Copper, silver, gold. Locations or objects made of three (rarely four) materials of varying degrees of value, but all valued positively (copper, silver, gold; silver, gold, diamonds, etc.) are mentioned. 77 201
K38e1 In K38 family The Copper Forest, (ATU 511). Characters pass through a forest with metal trees of two or more types (copper, silver, etc.). 32 43
K38e2 In K38 family The collapsed kingdom. Returning from the underworld to earth, the princess places the objects surrounding her (clothes, house, "kingdom") into a small object (egg, ball of yarn, etc.), which she takes with her. 26 51
K38e3 In K38 family The Diamond Kingdom. Among three (less often two or four) loci or objects associated with materials of high but varying degrees of value, the highest belongs to precious stones (usually diamonds, but also glass and crystal). 27 44
K38e4 In K38 family Palace made of gold and silver bricks, F771.1.1.2. The narratives (in various contexts) mention a palace (castle, crypt, church, bridge, causeway) built of gold and silver modules – usually bricks, less often planks. 21 23
K38f In K38 family The dragon slayer, ATU 300. A reptilian monster demands human sacrifices (devours people; kidnaps a girl; blocks water sources). The hero kills it. The monster's victims do not play an active role in the action. 148 287
K38f1 In K38 family Severed tongues. After killing a monster or animal, the hero cuts off and hides a part of its body, usually the tongue. (In most cases, the deceiver takes credit for the feat, after which the hero presents the hidden item, thus exposing the deceiver). 57 104
K38f2 In K38 family A mark made with dragon's blood. The girl saved by the hero smears him with the blood of the monster he has slain. When the deceiver claims that he killed the dragon, the hero shows the bloodstain on his body, thus proving that he is the victor. 15 20
K38f3 In K38 family Sword strike from a pit. To kill the dragon, the hero digs a pit and hides in it. When the dragon crawls nearby or over the pit, the hero strikes it with a fatal blow of his sword. 2 4
K38f4 In K38 family Fire-breathing monster, B11.2.11, B19.1, B742.3, B742.4. Flames burst from the mouth and/or nostrils of a monstrous character hostile to the hero; his breath is fire. 79 124
K38f5 In K38 family Fire-breathing horse, B15.5.1. Flames burst from the horse's mouth and/or nostrils, or the entire horse is engulfed in fire. 25 35
K38f6 In K38 family Fire creature. A creature consisting of fire is mentioned. 26 30
K38f7 In K38 family Wild animals serve the hero. The character acquires wild animals (at least two different species) that serve him like dogs. 35 56
K39 Feeding the Simurgh bird, B322.1. The character must feed a powerful creature by regularly throwing it pieces of meat. When the prepared meat runs out, he cuts off the last piece from his own flesh. See motif K38 (the bird carries the hero where he needs to go; on the way, he throws pieces of prepared meat into its beak; when the supplies run out, he gives the bird a piece of his own flesh). 107 142
K40 One will be eaten today, another tomorrow. Two (rarely more) characters consider themselves doomed to death, but the one whose death will come later rejoices, while the one whose death will come earlier grieves. Cf. motif N30. 20 27
K41 Thunder against the snake. A character representing a thunderstorm or a giant bird fights a snake or other large creature living in water or underground. 71 122
K42 Bird woman kills men. A young bird woman energetically searches among a group of men for one she likes, takes him by force and makes him her husband; she turns into a monster, pursues and kills men, but is ultimately killed herself. 15 32
K43 The abandoned survives and triumphs, S300. People leave a boy, a girl, a sister and brother, a young woman or young spouses alone and leave, or drive them away. Those who are abandoned or expelled discover unusual abilities or helpers, obtaining blood and food. [Materials on European fairy tales are mostly not yet included] 124 216
K43a In K43 family A kind person leaves the fire. People leave a boy, a girl, a sister and brother, a young woman or young spouses alone and depart. Someone sympathises with those who have been abandoned and secretly hides fire for them. 40 41
K43b In K43 family The bird brings meat. People leave a boy, a girl, a sister and brother, a young woman or young spouses alone and leave, or drive them away. Those who are left behind or driven away discover unusual abilities or helpers, obtaining blood and food. Those who are abandoned eat their fill, while those who abandon them go hungry. A character (often a bird - a crow, magpie, seagull, etc.) visits the abandoned and brings a piece of fat or meat to the camp of the starving. 20 24
K43c In K43 family The dog unties the children. The bound children (a young man and his sister) are left alone in an empty camp, and the animal frees them. 9 13
K44 The false mother is rejected. The character kidnaps the boy or hides him from his mother or father, pretending to be his mother or father. The kidnapped boy learns the truth and leaves the kidnapper. 35 67
K44a In K44 family The frog pretends to be a mother. A frog or toad (coastal Koryaks: triton) kidnaps or finds a boy and lies that she is his real mother. See motif K44. 4 5
K44b In K44 family Upon returning, throws food. The hero or heroine returns after a long absence. Seeing (usually from the roof of the house) his or her parents (mother, husband) languishing in poverty, he or she throws food at them, extinguishes the fire, pushes them, etc. At first, they usually do not understand what is going on. 13 20
K45 Sedna (severed fingers). A man and a woman belonging to different generations (father – daughter, son – mother) come into conflict. The man sails away from the woman in a boat or on a raft, or leaves her on a sledge. When she tries to grab the edge of the boat (raft, sled), he cuts off her fingers. (The common motif among the Warrau and Eskimos was first noted by O. Zerries [Zerries 1954: 346, 376]). 13 23
K45a In K45 family Fingers turn into aquatic animals. A man sails away from a woman or girl in a boat or on a raft. When she tries to grab the edge of the boat (raft), he cuts off her fingers. The fingers turn into aquatic animals. 9 14
K45b In K45 family A woman becomes an aquatic animal. A man and a woman belonging to different generations (father – daughter, son – mother) come into conflict, as a result of which the woman turns into a marine mammal, the mistress of marine mammals, or a frog. 12 19
K46 A woman throws herself into the sea. In a fit of fear or shame, a woman or girl runs to the sea, throws herself into the water or hides on the shore. The suitor tries in vain to catch up with her. 7 8
K47a In K47 family Woman and dog: the origin of humans. A woman mates with a dog. Her children grow up to be humans and usually become the ancestors of certain ethnic groups. 98 165
K47b In K47 family The dog becomes handsome. A woman marries a man who originally had the appearance of a dog. The birth of children from a dog is not essential to the plot. 35 43

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Tradition and narrative counts are the stored catalogue totals for each entry.