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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

K - Adventures: Acts of heroes

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Ref Title Summary Traditions ▲ Narratives
K120a1 In K120 family Three dresses, (ATU 510B). To get rid of an unwanted suitor (her own father, brother, monster), a girl demands that he obtain a dress for her (usually three dresses in succession) made of unusual material (gold, fly wings, etc.), and when the condition is fulfilled, she runs away. 35 60
K27y In K27 family Obtaining material for arrows. The hero is sent or, knowing the danger, goes himself to obtain various (at least two) materials for making a bow and arrows (shafts, feathers, bowstring, flint for arrowheads, paint for colouring arrows, resin and fibres for attaching the arrowhead or feather to the shaft, etc.). See motif K27. 35 38
K33h1 In K33 family Replace the old ring with a new one. The hero's wife (mother, servant) is unaware of the magical properties of an object kept in the house and exchanges it for something more attractive, but in reality incomparable in value. 35 30
K38f7 In K38 family Wild animals serve the hero. The character acquires wild animals (at least two different species) that serve him like dogs. 35 56
K44 The false mother is rejected. The character kidnaps the boy or hides him from his mother or father, pretending to be his mother or father. The kidnapped boy learns the truth and leaves the kidnapper. 35 67
K47b In K47 family The dog becomes handsome. A woman marries a man who originally had the appearance of a dog. The birth of children from a dog is not essential to the plot. 35 43
K56a9 In K56 family The mouse helper rings a bell. When a small animal (usually a mouse) rings a bell, beats a drum, etc., a blind or distant antagonist believes that these sounds are made by the hero (heroine). Thanks to this, the hero (heroine) is saved. 35 58
K107a3 In K107 family Beauty and the Beast, ATU 425C. When her father leaves, the daughter asks him to bring her a flower (leaf, etc.). The father picks it in the garden of an enchanted prince who has a monstrous appearance. The monster demands the daughter from her father and, thanks to the girl, regains his princely appearance. 36 45
K1h In K1 family Walled up in a hollow. The character finds himself inside a tree trunk or inside a rock; someone frees him by making a hole from the outside. 36 58
K24a In K24 family A supernatural man hides a woman's clothes. A man, usually of non-human nature, hides the clothes or sits on the clothes of an ordinary earthly girl. To get her clothes back, she is forced to enter into a romantic relationship with him. Traditions in which the character is a snake or dragon (ATU 425M) are marked with an asterisk*. 36 39
K27m In K27 family Obtain an animal of unusual colour. Task: to kill and bring an animal of a certain (often unusual) colour or shape. See motif K27. 36 30
K27z6 In K27 family The Stone of Patience, ATU 894. Having fallen victim to injustice and endured suffering, a young woman tells her story to certain inanimate objects (often a "stone of patience"), or her husband tells the story after learning of his wife's fate. The woman is saved, justice is restored. 36 38
K33b In K33 family Friends abandon a beautiful woman. A girl goes with her friends to the forest, to the river; everyone returns home, but she is forced to stay or return. She escapes from a dangerous creature, becomes the wife of a supernatural character, a leader, etc., or dies, but is avenged. 36 56
K35c In K35 family The Dev in the Well, ATU 677, 677*, 986. The dev (ajdaha, sea king) did not kill the man who descended to him, as people assumed, but rewarded him because he greeted him and/or answered his question correctly. 36 47
K65a In K65 family Spirits fall from the sky. After being thrown from a height or expelled, various creatures end up in different locations, acquiring corresponding functions and names. 36 54
K97 Tested fear, ATU 537. A man prepares to kill a large bird, but does not kill it. When the bird later carries him, it pretends to leave him on a rock or throw him down. In doing so, it makes it clear how frightened it was. Either the bird first drops and catches the man, and later he makes her experience fear herself (the Volyn variant is slightly different). 36 38
K14d In K14 family Imaginary crime, (ATU 910A). Testing his wife (household member, acquaintance), a man pretends to have committed a crime or performs incomprehensible actions that could be interpreted as a crime. Usually, his wife (friend) betrays him, and he presents evidence of his innocence. 37 34
K15b In K15 family The replaced barrel of water. By secretly switching the vessels containing living and dead (giving and taking away strength) water (rarely: oil, etc.), from which the combatants drink during a duel, the hero defeats his opponent. 37 57
K27r2 In K27 family Dancing apples. Task: bring objects (fruit, wood, water, etc.) that perform actions characteristic of humans (sing, dance, yawn, laugh, etc.). 37 61
K54 Two giants. When encountering a giant or a snake, a person is afraid of it, but it becomes his friend and asks for help when he is fighting another giant or snake. The person fulfils the request. 37 49
K73a5 In K73 family The child is replaced by a kitten. Malicious women replace the newborn with a kitten (telling the father that his wife has given birth to a kitten). See motifs K73, K73A. 37 59
K73b1 In K73 family Mother and child in a barrel. A woman with her newborn son (pregnant with a boy) or a girl with a young man are placed in a barrel (box; rarely: in a boat) and lowered into the sea (river). 37 64
K78 Swallowed, extracted from the little finger. The cannibal swallows people. When he is killed, it turns out that they are not in his belly or that they are dead there. They are found alive not in the belly, but in the cannibal's finger, or there is a means of reviving them in the little finger, or the cannibal's finger must be cut or severed to find the people. 37 53
K91 The invisible battle. Dogs, the hero's horse, or the hero himself fight the enemy in the underworld. Those watching from a distance judge the course of the battle by the colour of the water or foam rising to the surface, the colour of the first animal to emerge, etc. 37 34
K120a3 In K120 family Dress in a nut. The character receives a nut containing valuables (beautiful clothes, jewellery, animal helpers, etc.), or (Germans, Latvians) hides the valuables in the nut himself to use them later. 38 64
K15a In K15 family Substituted weapon. The hero secretly replaces the weapon or magical tool of a powerful character with a worthless fake. Traditions in which the replaced weapon belongs to Grom are highlighted in bold. 38 50
K29b In K29 family Safe in the pit, K959,6. The hero is asked to climb (or is thrown) into a pit, which is immediately filled with earth or into which a pole or stones are lowered, K959,6 (Posthole murder). The hero proves his magical abilities by climbing out of the pit alive. 38 49
K35a1 In K35 family Do not pick up the feather of the firebird. Setting off on a journey, a person (often against the advice of their horse) picks up a precious feather. Upon learning of this, an authoritative character gives them difficult tasks. 38 55
K62a In K62 family The Quarrel of the Mouse and the Bird, ATU 222B. A mouse (rat, mole, etc.) and a bird quarrel after failing to divide their winter supplies. (This episode usually serves as the beginning of a story about a war between birds and animals). 38 43
K102b In K102 family Ride for the last time, B184.1.6. In order to destroy the hero (heroine), the antagonist must first get rid of his beloved animal (usually a horse). When the animal is about to be slaughtered, the hero (heroine) mounts it, rides away and escapes. 39 43
K165 Seeking to experience fear, ATU 326. The young man has never experienced fear and wants to know what it is like. Robbers and evil spirits do not frighten him. 39 33
K27o3 In K27 family Competition between two teams. Two groups of characters compete in overcoming trials or play a game, divided into two teams (at least two episodes with different characters on both sides). The participants are either anthropomorphic but possess different unusual abilities, or they are different animals (natural phenomena, elements, etc.). Cf. motif K27xy (Characters with different properties in opposing camps). 39 51
K38a In K38 family White and black rams, F67. Upon arriving in the underworld, the hero sees white and black horses, rams, etc. The white ones will take him to the upper world, while the black ones will take him even lower. Usually, the hero accidentally touches the black one. Sometimes a third ram or horse is mentioned, red or grey. Or the hero grabs the left horn of the animal instead of the right, and as a result ends up not where he wants to be. 39 44
K56c In K56 family The Golden Axe, ATU 729. A man loses his axe. A spirit or chief offers him a golden one, but the man says that the axe is not his and for this he receives axes of gold and silver as a reward. Another man deliberately loses his ordinary axe, seeking to obtain a golden one, but suffers a fiasco. 39 25
K75a2 In K75 family Gardener. Appearing incognito to an authoritative figure, the hero works for him as a gardener. 39 52
K92 King Lear, ATU 923, 923B. The father asks his children a question, the answer to which seems obvious (does his daughter love him, who is the eldest in the family, etc.). The youngest daughter (less often – son) gives an unexpected answer, the father drives her away (deprives her of her inheritance), and later becomes convinced of her intelligence and nobility. 39 44
K99b In K99 family Midnight escape: change of partner, (ATU 856). A girl and a young man agree that he will take her away at night. The young man is late or falls asleep, and the girl is taken away by someone else who happens to be at the appointed place. 39 50
K103d In K103 family Enter the horse's ear and take it out of the cow's ear. An animal (rarely a demonic creature) orders the hero or heroine to retrieve necessary items from its ear or to enter its ear in order to transform, fall asleep, etc. 40 68
K117d In K117 family Two in bed with the princess, ATU 850. The princess, lying between two suitors, must choose blindly the one she likes best. The suitor of low birth arranges things so that his noble rival emits a foul odour (while he himself emits a pleasant fragrance). The princess turns to him. 40 22
K43a In K43 family A kind person leaves the fire. People leave a boy, a girl, a sister and brother, a young woman or young spouses alone and depart. Someone sympathises with those who have been abandoned and secretly hides fire for them. 40 41
K56a4 In K56 family The messenger dog. When a kind girl returns home, an animal or bird (usually a dog) announces that she is well, but when an unkind girl returns or when her dead body is brought back, the dog (rooster, crow) announces that something is wrong with her. 40 74
k56a4f In k56 family The evil girl becomes ugly. After meeting a supernatural character, the unkind girl becomes ugly. 40 52
K65 Spirits of loci. Having been cast out, discarded, or born of the first ancestors, creatures of a certain category acquire individuality, transforming into spirits who are the masters of various loci. 40 61
K65e In K65 family Midwife in the demonic world, ATU 476**, (ATU 156B*). A woman is invited into the non-human world, where she delivers a child for one of the creatures (or serves as a nanny for a certain period of time, baptises the child). Then she returns to the human world. 40 63
K66a In K66 family The flying ship as a condition of marriage, ATU 513B. The princess (inheritance) is given to the one who builds (obtains) a ship capable of moving on land (flying through the air). 40 39
K101a In K101 family The girl rising from the coffin, ATU 307. A man spends several nights next to a dead girl who has become a dangerous demonic creature. As a result, the girl is exorcised. 41 38
K123a In K123 family The broken jug. A boy or young man accidentally, or more often out of mischief, breaks or overturns a vessel belonging to a woman or girl. This episode forms the basis of the rest of the story. 41 64
K27z2b In K27 family The Murdered Doll, ATU 879. The complicated relationship between a simple girl and a prince leads to the prince intending to kill his bride on their wedding night. The girl substitutes a doll for herself, the prince stabs the doll with his sword, mistakes the spurting juice (syrup, honey) for blood, and repents of the murder. The real girl appears, and the young couple are happy. 41 34
K32i In K32 family Two nurses beside a sleeping man, ATU 894. A girl finds the body of a young man who shows no signs of life and must sit next to him for a certain amount of time so that he comes back to life and takes her as his wife. Usually, she leaves at the last moment and an impostor becomes the wife of the revived man. 41 43
K56a6 In K56 family Food asks her to taste it. On the way to another world, people or objects ask a child (girl) to taste the food they offer or to do some work. The child (girl) does everything (rarely does not do) and therefore achieves the goal. 41 58

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Tradition and narrative counts are the stored catalogue totals for each entry.