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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

L - Adventures: Monsters and evil spirits

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Ref Title Summary Traditions Narratives ▲
L85F In L85 family One-legged. The character has only one leg (and one arm), which does not prevent him from moving. Unlike motif L85 (half-creatures), the character has a complete body, not divided in half vertically. 39 43
L94b1 In L94 family The demon collects the riches back into the box. A man receives a box (bag, horn, etc.) as a gift, which he must open only at home. Driven by curiosity, he opens it on the way, and everything that should make him wealthy (houses, livestock, etc.) spills out. The demon who appears agrees to return everything, but sets a condition, the severity of which the man does not immediately understand. 36 43
L95b In L95 family Together with the demon against the child. Having promised to give the child to the demon, the mother or father does not try to save him or her, but arranges for the child to fall into the demon's hands. Against all odds, the son or daughter is saved.[1] Motif L85 "Half-creatures, F525" (the character has only half a body (vertically) or only one leg, which does not prevent him from moving) [AKB]. See also text No. 35.[2] Voracity is a characteristic feature of šǝʔōl in Is 5:14, Hab 2:5, Pr 1:12, Ps 141:7 (see Gaster 1950:189, O’Callahan 1954:169). 35 43
L37c1 In L37 family Misfortune, ATU 735A. The happiness (misfortune, hardship, etc.) of each person is represented by specific characters with whom they interact. 40 44
L116a In L116 family Doe with golden horns. While chasing a roe deer (fallow deer, deer), the hero finds himself in the lair of a demon or wizard; the roe deer is an enchanted person or demon. 32 45
L14 The cultivated snake. People bring a small creature (usually a worm or reptile) into their home and raise it, or it settles into a man-made dwelling on its own. The creature turns into something terrifying or magnificent. See motif L13 (raised monster attacks people). 79 45
L37a2 In L37 family Who will become a ferryman. A man comes to ask God (fate, the sun, etc.) questions that he was asked to ask by those he met along the way. Someone asks when he will be freed from his duties. Answer: let him leave another person in his place. 34 45
L108b1 In L108 family The blacksmith makes his voice thin. To make his voice thin, the character turns to the blacksmith. 25 46
L131 Your children are burning (all versions). To get rid of a demonic creature or make a bird or ladybird fly away, they are told that the place where their home and/or children are located is engulfed in fire. 23 47
L135 The Wanderer. A person leaves home and finds himself in unfamiliar places. His journey is marked by encounters with various strange creatures. In the end, he either returns home or leaves the earth for another world. (With an abundance of episodes, the story often either breaks off or does not contain the initial episodes explaining the reason for the hero's departure from home). 36 47
L114a In L114 family The awake child. One (usually the youngest) of a group of young men or women (children) ends up with them in the house of a cannibal or cannibaless. The cannibal intends to kill the newcomers when they fall asleep. The youngest consistently answers the cannibal's questions about why he is not sleeping, forcing him to carry out new tasks instead of attacking the sleepers. The brothers (sisters) run away and escape. 34 48
L17a1 In L17 family One-eyed, two-eyed and three-eyed, ATU 511. Characters with a sequentially increasing number of eyes follow the hero or heroine. He or she puts the eyes to sleep one by one, but forgets about the last one. 32 48
L8 Left behind feet and heads. A character temporarily leaves parts of his body behind. Usually, a marriage partner makes it impossible to reunite the departed part with the remaining one. See motif L5. (For the Greater Southwest, Mesoamerica, and the Central Andes, borrowing from the Spanish or the superimposition of a borrowed motif on a pre-Columbian one cannot be ruled out. Stories of witches leaving parts of their bodies behind, which are of European origin, are widespread among the Spanish-speaking population of the Caribbean). 34 48
L92 Imaginary help to a cannibal. A demon, a cannibal, chops down a tree or rock on top of which the hero has climbed. Another character offers the cannibal a rest and takes over the chopping, but only spoils his work or (among the Athapaskans) kills him as soon as the cannibal hands him his axe. (African variants are clearly borrowed from Eurasia). 30 48
L20 Raw meat eater. Two characters hunt or fish. One turns out to be or becomes a cannibal, which is revealed when he/she begins to eat the prey raw. 22 49
L31 The sticky monster. People are forced against their will to follow an object, person or animal (usually sticking to it) that carries them far away (usually into water or into the sky). 34 49
L23d In L23 family Transformations of the captured woman. A man captures a desirable woman. Trying to free herself, she transforms into various substances, materials, animals or (urarina, setebo) orders various dangerous animals to attack the man who captured her. 25 50
L42e In L42 family Captured again, ATU 327C. A demon catches the hero, carries him home, but the hero escapes on the way. The demon returns, catches the hero again, and this time brings him to his home. Or the demon catches and carries several children, but they escape on the way, leaving only one, whom the demon brings to his home. 43 50
L81a2 In L81 family The demon comes to drink the girl's blood (ATU 709A). While the men are away, a demonic character comes to a girl or woman to drink her blood or otherwise torment her. The men notice that the girl is wasting away, but at first they do not know the reason. 42 50
L100e In L100 family The lover, the master and the guest, ATU 1358A, (ATU 1360B). Before entering, the guest notices the mistress with her lover in the house. When the husband arrives, the guest pretends to be clairvoyant and shows the husband where the lover is hiding and where the food prepared for him is. 41 51
L34 Burning hair. The character kills or maims the enemy by setting fire to their clothes, mask, headdress, hair, or an object behind their back. 57 51
L15d1 In L15 family Imaginary container of the soul. When a character is asked to reveal the location of his soul (death, power), he first gives an incorrect answer, and the questioner usually begins to show signs of attention to the corresponding locus or object. 43 52
L107 Ears-blankets. People have disproportionately large ears (rarely: lips): they cover themselves with them like a blanket, use them as an umbrella, can step on them, etc. 33 53
L10a In L10 family A demon approaches a hunter's campfire. A demonic character approaches a man's campfire. The man leaves a log in his place and hides. The character throws himself on the log, mistaking it for a sleeping man; usually, the hunter kills or wounds the demon. 32 53
L45 The fooled watchman. A strong character traps a weak one and leaves someone to guard the prey. The guard fails to fulfil his duties (usually tricked by the weak one), and the weak one escapes. {African borrowings in America are difficult to distinguish from possible local cases} 54 53
L64 Removable head. A certain character removes, takes out a part of his body (head, scalp, lungs), takes it in his hands, puts it back. 46 53
L93b In L93 family The hare as helper. The hare or rabbit, resorting to cunning, helps the hero or heroine, saving them. 30 53
L43 Dangerous characters devour refuse. Characters dangerous to the hero (demons, robbers, merchants) mistake excrement, insects, snakes and other disgusting things (not intended for food) for something pleasant (edible). 49 54
L7 Mistakenly chases after an animal. While chasing a person, spirit, monster or beast, mistakenly chases after a large two-legged object passing by, usually an animal. 35 54
L38a In L38 family Sticky trap – resin stump. The character sticks to an object, usually by successively sticking individual parts of their body to it. The object is either a trap for a demonic creature or is itself a creature of a non-human nature. Cf. motif M182 (tar doll), probably brought to the New World after Columbus from Africa. 34 55
L41a In L41 family Stone in a basket. The character runs away from his captor, leaving a stone (or a log, sand) in his place. See motif L41. 57 55
L48 Demons devour their own kind. The hero (usually somewhere on high ground - on a tree, rock, at the edge of a precipice or well) kills and/or throws one of his opponents down from there. The other opponents do not recognise their comrade and believe that the slain man is the hero they are pursuing. 42 55
L50 Cannibal by the trail, G321. The character kills travellers passing by. Usually, he does not attack them unexpectedly, but distracts their attention first. Often, he pushes his victims down somewhere. 37 56
L72c In L72 family The abandoned mirror. Fleeing for his life, the character throws a mirror behind him, which turns into an obstacle for his pursuer (ice, lake, etc.) or attracts his attention and causes him to lose time. (In the Udmurt version, objects destroy obstacles in the character's path). 46 56
L94a In L94 family Grabbed by the beard. When a person leans over the water, a demon grabs him by the beard and releases him on the promise that he will fulfil his demand. 39 56
L120 Snakes turn into apple trees, ATU 300A. After overhearing a conversation between demonic characters who are planning to turn themselves into something edible, attractive, and safe, and to destroy anyone who touches them, the hero neutralises the demons. 37 57
L52 The hero flies away from the top of the tree. A person escapes from a pursuer by climbing a tree and then flying away from it himself or on the back of a bird, or a bird helps the hero escape in some other way. 37 57
L96a In L96 family Oh! A person sighs, after which a character named Oh, Uh, Hey-way, etc. appears. 31 57
L114b1 In L114 family Task: bring the cannibal himself, ATU 328. The character sequentially steals various items from the cannibal's house and finally catches or kills him. 45 59
L19b3 In L19 family Twelve-headed monster. A creature with 12 heads is mentioned – either singly or at the end of a series of creatures with fewer heads. 32 59
L27 The eaten maiden. Sisters or friends encounter a demon. One or both do not understand the danger. One is eaten or maimed, the other escapes. 38 59
L42g1 In L42 family A knock is heard, the father has left. Father (stepfather) takes children into the forest and slips away unnoticed. To make the children think he is nearby chopping wood, father hangs a board, pumpkin, etc. on a tree, which bangs against the trunk in the wind. 42 59
L56 Fire in the belly of a monster. A large animal or monster perishes from a fire kindled in its belly. See motif K8A. 47 59
L15e In L15 family The life of a hero in a sword, ATU 302B. The hero's life is in a certain object, usually his weapon. An enemy steals or discards this object, the hero weakens or dies, his friends or brothers return the object, and the hero comes back to life. {In ATU, this is motif 302B; at least some of the references cited by Uther do not contain the motif in our formulation (not found in Japan or Burma); original publications are required}. 43 60
L73c In L73 family The scarf opens and closes the way. By waving a piece of cloth (towel, scarf, item of clothing) or throwing it, placing it on water, etc., the character creates obstacles (in the path of the pursuer) or a means of overcoming them (bridge, etc.). 35 62
L105 The invisible hook, B5482.3. A wounded animal, fish or anthropomorphic character runs or swims away – usually with a hook, harpoon, arrow or other hunting or fishing implement stuck in its body; local healers cannot cure the wounded creature (usually because they cannot see the object that caused the wound); a person comes to the wounded person's village and successfully treats them (usually by removing the object that caused the wound). Cf. motif M60A. 54 63
L57 The character returns his organ. The character loses an internal organ or part of the body, which is taken away by others; he approaches unnoticed and takes back what was lost. 48 67
L9a In L9 family Ostronog, G341.1. The character's leg is crippled (intentionally or accidentally) or originally pointed. He uses the pointed bone for hunting, fishing or killing people. 49 67
L15a1 In L15 family Achilles' heel. The character's vulnerable spot is located at the bottom of the foot (heel, toe, sole, ankle). 46 68
L61 Samoyed, F1035. The character eats himself, guts himself, or kills himself in order to be eaten. 58 68

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Tradition and narrative counts are the stored catalogue totals for each entry.