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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

L - Adventures: Monsters and evil spirits

Showing 351–371 of 371 · Page 8 of 8

Ref Title Summary Traditions Narratives ▲
L100 The Unrecognised Fugitive, D671. A young man and woman fleeing from their pursuers take on the appearance of different but associatively related creatures or objects (a pond and a duck, a minaret and a muezzin, etc.). Usually, their pursuers do not recognise them. 91 173
L70 Aborted fruit. The character is killed or maimed by an object dropped from above, the fall of which he expects, but has a false idea of its nature or weight (fruit, piece of bark, turtle, log, etc.). 126 173
L104 The fugitive and the pursuer change their appearance (ATU 325). The fleeing character successively takes on the appearance of various creatures or objects; the pursuer also changes his appearance, each time transforming into someone who is dangerous to the pursued in his current form. 135 174
L37a In L37 family To learn the causes of misfortune, Th H1291, ATU 460A. On the way to a powerful being, a person meets characters who ask him to ask questions on their behalf (usually to find out the cause of their misfortunes). 113 174
L53 Stones in the mouth, K951. The terrifying creature is killed or neutralised by throwing (red-hot) stones, pieces of iron, etc. into its mouth or anus, or the creature retreats when threatened with a stone being thrown into its mouth. 133 183
L41 The hero runs away. After catching a person, the cannibal carries his prey home, but the captive escapes on the road or at the cannibal's house. See motif L38 (a person falls into a demon's trap). 146 206
L81 Demon's fire. A man who goes in search of fire finds it with a demon. The demon pursues the man, harms him, and kills him. Traditions in which there is only a story about men who are promised fire for a fairy tale (a tall tale) are marked with an asterisk*. 128 208
L110 The Devourer, (ATU 2028), Th F911.6. A character swallows many people and/or animals. In the end, his stomach is cut open, and those who were swallowed unharmed come out or are extracted and revived. Cf. motif K8a. 146 220
L108 The Wolf and the Kids, ATU 123. Each time the departed character returns, he or she sings a song or gives a signal to a relative (usually a child) or friend who remained at home, who then lets him or her in. The antagonist pretends to be the departed person, imitating his or her voice, showing his or her hand, etc. Cf. motif L27a. 142 228
L85 Half-creatures, F525. The character has only half a body (vertically). See also L85C, "Half-chicken". 124 243
L65b In L65 family Dogs as saviours. A demonic woman, less often her lover or another monster, is ready to kill or kills the hero. Dogs (or animals and birds that replace them – lions, bears, eagles, etc.) come running (flying), rescue the hero and kill the demon. 151 251
L5 Rolling head. Describes or depicts a creature in the form of a skull or head without a body. 153 254
L65b3 In L65 family Rescue on a tree. A character who climbs a tree manages to escape from a demon (who usually tries to knock the tree down). 154 261
L72a In L72 family Comb-thicket. Fleeing for his life, the character throws behind him a comb (brush), which turns into an obstacle (almost always thickets) in the path of his pursuer. (In South America, this motif is most likely of European origin). See Andreev 1929, No. 313.I. 116 261
L37b In L37 family Overheard conversation, ATU 613, N451.1. By accidentally overhearing a conversation between animals or spirits, a person learns how to help themselves and others. 167 285
L93a In L93 family The fox as helper. The fox, jackal or coyote, resorting to cunning, helps the hero, heroine or people in general, saving them. 162 324
L19b In L19 family Creature with an odd number of heads. Creatures (any, except ornithomorphic ones) with more than 10 heads or an odd (but more than one) number of heads are described or depicted (in the case of listing creatures in order of increasing number of heads, the series ends with an odd number). 197 325
L94 Promised to the demon. A demon or animal helps a person or agrees to let them go, but in return takes a promise to give them a daughter or son. 151 328
L42 The cannibal brings the hero to his home, ATU 327C. After capturing the character, the enemy brings the prey home or to the place where he intends to eat it. The character runs away and escapes. 198 342
L15d In L15 family Life is stored outside the body, E700, (ATU 302). The object in which the character's life is concentrated is separate from him. The character dies when this external form is destroyed. 207 399
L72 Magical flight, D672, D673. While fleeing, the character throws small objects behind him, which turn into powerful obstacles in the path of the pursuer, or (rarely) the pursuer creates such obstacles in the path of the fugitives. (Cf. SUS 1979, No. 313H = AA 313I, p. 114: escape by throwing magical objects, an episode in various types of fairy tales). 252 551

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Tradition and narrative counts are the stored catalogue totals for each entry.