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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

L - Adventures: Monsters and evil spirits

Showing 101–150 of 371 · Page 3 of 8

Ref ▲ Title Summary Traditions Narratives
L27a In L27 family One is eaten, the other runs away. Sisters or a brother and sister find themselves in the same house with an antagonist, whose cannibalism they only suspect or do not know about at all. Trying to hide his actions, the cannibal eats one of the children. The other child or children run away, and the antagonist pursues them. Usually the antagonist is female, and if male, he has no sexual interest in his victims. (In the Central Andes, the plot may have been borrowed in the 19th century from Chinese migrants; see motifs J47, M21). 11 22
L28 Snake meat. A person who eats unusual or forbidden meat or fish, or touches something forbidden, turns into a reptile or a fish. 65 92
L28a In L28 family Eating a snake causes a flood. People (or a certain person) eat the meat of a snake (dragon, unusual fish). This results in a flood, landslide, or the appearance of a river or lake. 17 34
L29 Fish from a puddle. A person catches fish where it should not be, usually in a small forest pond isolated from running water; those who eat this fish die, undergo metamorphosis and/or are attacked by monsters. See motif L28. 18 24
L30 He who eats a snake wants to drink. The one who broke the food taboo experiences terrible thirst and drinks a huge amount of water. 15 21
L31 The sticky monster. People are forced against their will to follow an object, person or animal (usually sticking to it) that carries them far away (usually into water or into the sky). 34 49
L31a In L31 family Children carried away to the sky. An object descends from the sky. Children playing climb into it or stick to it, and it carries them away to the sky. See motif L31. 0 0
L31b In L31 family The reptile crawls into the water. Upon discovering a reptile on land, people touch it or sit on it, stick to it, and it crawls away with them into the water. See motif L31. 17 3
L32 The voracious stone. The stone swallows, bites, beats or transforms people. 15 19
L33 Rolling Stone, R261. The stone rolls after the character, trying to crush him. 47 73
L33a In L33 family The boulder pursues the thief. The trickster takes an object lying on or near a rock or other inanimate object, which he has given to that object. The object pursues or otherwise punishes the offender. See motif L33. 25 4
L33b In L33 family The trickster provokes a stone. The character challenges someone who, at first glance, is unable to move (a stump, a boulder, fire) to race or roll over it. The challenged party sets off, crushes or burns the character, or runs away with their property. 18 22
L33c In L33 family The boulder crushes the trickster. The trickster and the boulder agree to race down the slope. The boulder rolls faster and faster and crushes the trickster. See motif L33. 14 7
L33d In L33 family The hero defeats the stone monster. A rolling stone-monster kills people. The hero destroys it. See motif L33. 8 14
L33e In L33 family The gifted cloak. The trickster demands back or takes the cloak belonging to the skale or another character (usually he himself had previously given this cloak as a gift). 15 24
L33f In L33 family The nightjar breaks the rock. A rock or boulder pursues a character. The character calls for help, and the nightjar splits the rock into pieces. 17 28
L33g In L33 family Stone with a beard. A tree, a creature on a tree, a stone kills (seriously injures) anyone who calls it a certain way, climbs on it, etc. The character provokes others to do this and eats the dead, the last of the invited guests deceives the provocateur himself. 6 7
L34 Burning hair. The character kills or maims the enemy by setting fire to their clothes, mask, headdress, hair, or an object behind their back. 57 51
L35 Severed hand. A shaman or spirit comes at night and, reaching his hand into the hut, steals food or disturbs a woman. A man in the hut cuts off or tears off the hand. 11 13
L36 A woman attacks when a man is in a tree. At the moment when the husband climbs or descends from a tree, his wife (or her brother) kills or maims him or turns into a demon that pursues him. 12 13
L37a In L37 family To learn the causes of misfortune, Th H1291, ATU 460A. On the way to a powerful being, a person meets characters who ask him to ask questions on their behalf (usually to find out the cause of their misfortunes). 113 174
L37a1 In L37 family Let the wolf eat the fool, ATU 461A. A man sets out to discover the reason for his misfortunes. Others also convey their questions to him. God (fate) replies that a predator (wolf, lion, bear) must eat the fool, and in order to help the others, one must dig up treasure, marry the queen, etc. The man refuses to marry, take the gold, etc., because he has not received direct instructions to do so. The predator decides that he will not find anyone more foolish. 25 23
L37a2 In L37 family Who will become a ferryman. A man comes to ask God (fate, the sun, etc.) questions that he was asked to ask by those he met along the way. Someone asks when he will be freed from his duties. Answer: let him leave another person in his place. 34 45
L37b In L37 family Overheard conversation, ATU 613, N451.1. By accidentally overhearing a conversation between animals or spirits, a person learns how to help themselves and others. 167 285
L37b1 In L37 family Toad under a stone. To cure a sick person or rid a house of other misfortunes, one must kill (catch, expel) a toad, frog or snake hiding in the house (in the garden, under the roots). 30 42
L37b2 In L37 family Overheard conversation: a snake inside a person. From the conversation of snakes or crows, a person learns the cause of another's illness: a snake has crawled inside him. The person expels the snake and the sick person recovers. 8 6
L37b3 In L37 family The body of a bird has miraculous powers. From the birds' conversation, humans learn that their bodies or secretions have miraculous properties. 12 13
L37b4 In L37 family Dog meat has miraculous properties. From a conversation between spirits or animals, a man learns that the meat (brain, blood) of a neighbouring shepherd's dog has miraculous properties. 8 11
L37c In L37 family Two Shares, ATU 735. A person encounters the incarnations of Fortune (and Misfortune) – his own or someone else's. He manages to influence their behaviour and change (for himself) the course of events for the better. 39 33
L37c1 In L37 family Misfortune, ATU 735A. The happiness (misfortune, hardship, etc.) of each person is represented by specific characters with whom they interact. 40 44
L38 The demon trap. The demon sets a trap, and people fall into it. Cf. motif K64A. 57 92
L38a In L38 family Sticky trap – resin stump. The character sticks to an object, usually by successively sticking individual parts of their body to it. The object is either a trap for a demonic creature or is itself a creature of a non-human nature. Cf. motif M182 (tar doll), probably brought to the New World after Columbus from Africa. 34 55
L39 The hero is forced to climb down from the tree. By force or deception, the character forces another to climb down from the tree in order to harm him. 90 135
L39a In L39 family Demon from the underworld. A supernatural character emerges from the underworld and attacks a man who has climbed a tree. 8 9
L39b In L39 family The pie tree. The tree grows from a flatbread (pie, etc.) and usually bears flatbreads instead of fruit. 7 8
L39c In L39 family Grown from a seed. A boy (less often a girl) climbs a fruit tree that has just grown (usually from a discarded seed). A cannibal tries to force the boy (girl) to come down to the ground. 9 10
L39d In L39 family Give an apple to someone. A boy climbs a tree to pick fruit. A demonic character asks him to share, but not to throw the fruit on the ground, but to pass it from hand to hand. He grabs the boy and carries him away. 22 30
L40 Reflection and shadow, R351. The character discovers (rarely: cannot discover) another person on a tree or rock, noticing their reflection or shadow. See motif L39. 108 133
L40a In L40 family A woman mistakes a young man's reflection for her own. An unattractive woman sees the reflection of a young man sitting in a tree in the water and thinks that she has become beautiful. 5 10
L40b In L40 family Absurd actions aimed at luring a character out. To make the character come closer, absurd actions are performed in front of him. The character does not understand the deception and comes closer to explain how to act correctly. 29 43
L40c In L40 family He who buys the bridle leads away the camel. Relying on the ambiguity of the statement, the buyer of a cheap item claims rights to a much more valuable one. 3 4
L41 The hero runs away. After catching a person, the cannibal carries his prey home, but the captive escapes on the road or at the cannibal's house. See motif L38 (a person falls into a demon's trap). 146 206
L41a In L41 family Stone in a basket. The character runs away from his captor, leaving a stone (or a log, sand) in his place. See motif L41. 57 55
L41a1 In L41 family The cauldron split. When the demon tries to shake the meat out of the bag over the cauldron, stones fall from the bag into the cauldron and it splits, or the boiling water spills out and scalds the demon. 15 19
L41b In L41 family Tar basket. A basket in which a cannibal puts people is smeared or filled with tar. See motifs L41, L42. 10 9
L41c In L41 family Children sledding down a hill. A cannibal grabs children as they slide down a hill. 9 13
L42 The cannibal brings the hero to his home, ATU 327C. After capturing the character, the enemy brings the prey home or to the place where he intends to eat it. The character runs away and escapes. 198 342
L42a In L42 family Cannibal steals corpses. The cannibal steals fresh corpses from graves. 12 14
L42b In L42 family The gullible children of the cannibal. After capturing the hero, the antagonist brings him home and leaves him in the care of a family member. The latter believes the hero's words and follows his instructions. See motif L42. 77 116
L42b1 In L42 family Frying pans are placed on top of each other. A character kidnapped by a demon advises him to stack pots, pans and other kitchen items on top of each other and climb up them. He does so, falls and breaks. 6 10

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Tradition and narrative counts are the stored catalogue totals for each entry.