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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

M - Adventures: Tricks and episodes

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Ref ▲ Title Summary Traditions Narratives
M39i In M39 family The Hangman's Treasure, ATU 910D After going broke, a person decides to hang himself, but finds gold (specially put by the father where his son hangs). 37 24
M40 Distorted instructions The character is sent to get something relatively low in value. He asks for something else and shouts to whoever sent him to confirm the assignment. Usually, a weaker character comes to a stronger wife or son and tells her (him) that her husband (his father) told him to surrender to him, feed him, marry him, etc. {It is highly likely that American versions are borrowed after Columbus}. 103 113
M41 Eye juggling, J2423 The character throws his eyes (an inhaler has a tooth) up or into the distance. At first they return to the eye sockets, but then they disappear. 54 85
M42 Eyes taken out and lost, E781 The character takes his eyes out of his orbits and loses them. He usually regains his eyes later, makes new ones, takes away from another character, etc. See the M41 motif. 93 92
M42a In M42 family Berry eyes The character (usually after losing his own eyes) inserts seeds or berries into his eye sockets and sees again. 24 30
M42b In M42 family Resin eyes After losing his eyes, the character makes new ones out of resin or wax, sees again (often this is an episode on the way to finding good eyes, while tar eyes do not see well). 26 32
M42c In M42 family When it falls off a cliff, it eats its bone marrow Falling off a cliff and breaking his leg, the character eats his bone marrow. 14 12
M43 Bait figure To kill or catch a monster, he sees a figure made of wood or clay or a living person. Most often, a monster's claws or sharp leg get stuck when they pierce a tree. 31 39
M44a In M44 family Food thieves are the first humans The character discovers that someone is stealing game or fish from his trap, mountain, etc. or ravages his garden, field; he or his messengers wait and catch the thief [magical tales clearly of European origin (e.g. Chamacoco, Wilbert, Simoneau 1987a, No. 121) are not included]. The kidnappers are the first people to get out of the ground, the first men. 5 14
M44b In M44 family Food thieves are women The character discovers that someone is stealing game or fish from his trap, mountain, etc. or ravages his garden, vegetable garden, field; he or his messengers wait and catch the thief. The kidnappers are women, or the aquatic animal is the kidnapper, but when caught, it gives the hero a woman. 47 62
M44c In M44 family Food thieves are a young hero A young hero steals the older character's food. He is usually caught, but not punished, but invited into the house. 27 38
M45 The predator pretends to be dead When a zoomorphic character falls asleep or pretends to be dead (seriously ill), the animals he usually hunts gather to meet him. He catches or kills them, or they run away at the last minute. 42 57
M45a In M45 family The old man and the beasts A person is sleeping or pretending to be asleep or dead. Animals take him for a dead man - they mourn him, carry him to bury him, they are going to eat it, etc. A person beats the crowd and/or obtains benefits. 50 73
M45b In M45 family Animals at the trough, ATU 179B* The old man carries a trough and lies down to rest, covered with it. The animals take the trough to the table and bring food. The old man gets up, the animals run away, the old man gets the food. 2 2
M45c In M45 family Plant boiled tubers The character advises the other person to plant or sow boiled or roasted seeds or tubers, who follows the advice. 16 13
M46 An imaginary baby Some creatures steal or own valuables. To return (get) them, the character turns into a small object, from contact with which a woman becomes pregnant, or into a baby. A picked up or born baby takes on its true appearance and steals valuables (including making the girl who picked it up pregnant, if that was his goal). 65 126
M46a In M46 family A picked up baby The character turns into a baby, is picked up by the owners of valuables, and then steals valuables or converges with a woman. The baby is not a demonic creature and does not intend to kill those who pick it up (cf. Motive L60). 42 53
M46b In M46 family A born infant The character turns into a tiny object or creature, swallowing or touching which a woman (usually a virgin) becomes pregnant and gives birth to a boy. He steals valuables or gets along with a woman. See M46 motif. 40 45
M46c In M46 family Swallowed needle The character turns into a needle, a garbage, a small insect. A woman swallows it and becomes pregnant. See M46B motif. 15 18
M46d In M46 family The child asks for a toy A small child cries and calms down only after being given a valuable item hidden in the house to play with. After receiving an item, a child or an associated character takes it away. 41 75
M46e In M46 family The Sun is a Toy They (promise to) give a child the Sun (and or the Moon) to play with 26 59
M47 The head is attached to the rear When punishing a person or animal or restoring a dismembered body, a character intentionally or accidentally puts his head to his ass. 15 27
M48 The trickster turns into a bison Trickster asks another zoomorphic character to turn him into a creature of his kind, but if he breaks the condition for transformation, he becomes himself again. Usually, a trickster asks a bison or elk to turn it into a bison or elk. The bison (elk) rushes to the trickster, which bounces off in fear. The next time the trickster stays in place, metamorphoses, but regains its former appearance after trying to turn another trickster into a bison, etc. 13 20
M49 A hero in someone else's skin The hero meets a character from the enemy camp and, taking on his form, penetrates enemies. Usually, the hero kills the person he meets and puts on his skin. 102 152
M49a In M49 family A substituted shaman hero needs to penetrate unnoticed into the locus of dangerous creatures; he meets an old woman (usually a shaman, a doctor) going there, puts on her skin, and penetrates into dangerous ones in her guise creatures. 47 84
M50 Next to the stars The character tries to join a group of stars (usually the Pleiades) or catch up with characters who run away from him and turn into stars; the goal of the persecution is sexual contact or the desire to be reunited with family. 41 55
M51 The meat is on the tree One of the two characters gets meat. The weaker deceives the stronger one, hiding the meat in his absence to eat alone later. 58 85
M52 Mascara fresheners The character (by deception) kills an ungulates. He asks another to refresh the carcass, looks for a knife to do it, or a fire to fry the meat. The other freshens the carcass, gives fire or a knife, but takes or tries to take all the meat for himself. 38 44
M53 Game dances around the hunter, K826 The character invites others to gather around him, focusing on an activity (usually dancing with their eyes closed or lowered), and then kills the crowd (usually one at a time). 58 162
M53a In M53 family Crows and seals raven gathers seals or other marine mammals around and deceives them into killing them. 6 6
M53b In M53 family A bag with songs Trickster claims he's carrying songs in his bag. See M53 motif. 0 0
M53c In M53 family Reddened eyes trickster, inviting birds to dance around him with their eyes closed, kills them one at a time and threatens to turn red at the one that opens their eyes; this is an empty threat, or for a bird that opens eyes and eyes have really turned red ever since. 17 30
M53d In M53 family Imaginary enemies The character pretends to be enemies coming; when people run away in fear, the character takes what the deceived people owned. 19 23
M53e In M53 family Allegedly inedible whale A character (always a raven) kills a whale and points others to imaginary signs that whale meat is not suitable for food. People believe and all the meat goes to the deceiver. 8 12
M53f In M53 family Pretending to be a monster, it eats supplies The character is involved in preparing food supplies. After leaving under some pretext, he returns in the form of a monster or predator. Everyone runs away, the deceiver eats supplies, and then returns as usual. As a result, it was exposed. 2 5
M54 The runaway wakes up in the same place The character lives or stays at someone else's house; then goes far away, falls asleep, but wakes up again in the same house. 15 19
M55 Dangerous overnight stay A human or weaker animal character takes a stronger character to sleep in a supposedly dangerous place where hot coals, sticks, etc. can fall on those lying at night; when A strong character falls asleep, his companion burns or hits him, pretending that both of them have suffered equally. 5 12
M56a In M56 family The crocodile's secret A weak character hits a crocodile, but the crocodile is safe. He says he would be killed if the attack hit a specific location. Next time, the same character hits this place and kills a crocodile. 16 14
M56b In M56 family Bring tears and skins A weak character is tasked with bringing the skin (paw, tears, etc.) of animals that are stronger than him or are difficult to catch. He cunningly performs the task. Usually a rabbit or hare completes the task, but does not receive the reward he expected. {In the New World, the motive is from African Americans}. 30 33
M56c In M56 family Try on a snake The character promises to bring a snake. The snake agrees to have the character measure its length. He ties the snake to a stick or, while measuring, finds out where to hit it to kill it. 10 11
M56d In M56 family Fill the vessel with flies The character promises to fill the vessel with small flying living creatures. He bets with them that they will not be able to fill the vessel. Creatures climb inside, the character closes the lid. Cf. K60B motif. 8 9
M57a In M57 family Beads are like body secretions Instead of the usual secretions from the human body, beads, flowers, gold and other valuables pour in. 143 284
M57a1 In M57 family Where it comes, there's gold When a beautiful woman walks on the ground, jewels appear under her feet, flowers bloom, etc. 29 52
M57a2 In M57 family The male character exudes values Instead of common body discharges a a man urinates, spits, etc. beads, flowers, gold and other valuables; valuables are produced by the very presence of particular male person. See motif m57a 92 125
M57a3 In M57 family The female character exudes values Instead of common body discharges a a woman urinates, spits, etc. beads, flowers, gold and other valuables; valuables are produced by the very presence of particular female person. See motif m57a 112 187
M57b In M57 family The sweat of the Sun and the tears of the Moon Beads or metals are the bodily secretions of a deity. 17 18
M57c In M57 family The animal defecates with gold An animal (donkey, bull, horse, goat, bear, leopard) or inanimate object makes gold or food stand out, or a character makes others believe that this is the case. 127 197
M57c1 In M57 family Gold-producing bear A man fights a bear or (Malayali) leopard and makes another person believe that this animal is defecating with gold. 9 8
M57d In M57 family Bay, baton, ATU 563, 564 A person consistently receives magical items that bring wealth. Others replace them or take them away. A person returns what has been taken - usually by receiving another wonderful object (baton, whip) that hits the kidnappers. 120 202
M57d1 In M57 family Donor Bird bird consistently gives a person magical objects (or gives one, with which he receives the rest) or consistently fulfills his wishes. 37 56

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Tradition and narrative counts are the stored catalogue totals for each entry.