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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

All motif categories

Showing 1,551–1,600 of 3,494 · Page 32 of 70

Ref ▲ Title Summary Traditions Narratives
J51 A piece is missing, E33. The character is dismembered or eaten; he is revived from his remains, but since one of his bones was broken, swallowed or carried away (or a drop of blood or a piece of flesh was lost), the revival fails, or the character remains defective in some way. 71 120
J51a In J51 family Ladder made of bones. To climb a rock or tower, one must stick bones into it and climb them like a ladder. 13 33
J51a1 In J51 family The helper girl: dismembered and reassembled. To retrieve an object from a hard-to-reach place, the girl orders it to be dismembered (or just have its fingers cut off) and then reassembled, after which it comes back to life. 15 45
J51a2 In J51 family A severed finger instead of a chicken bone. A girl must penetrate an inaccessible place with the help of chicken bones. She loses one or there are not enough bones. By cutting off her finger and using it as she would use the bones, the girl achieves her goal. 5 7
J51b In J51 family A piece is missing: the reborn moon. The moon has been eaten or has died and its body has decomposed. It is revived, but a small part (the bone) is missing. This determines the characteristics of the moon or the characteristics of human anatomy. 4 5
J52 Children kill children in revenge for their parents. A character (usually zoomorphic and female) treacherously kills another. The victim's children take revenge by killing the murderer's children. 49 90
J52a In J52 family Antagonist – female bear. A she-bear or bear treacherously kills his companion, neighbour, etc., who is associated with a herbivorous animal or a weaker predator. The victim's children take revenge by killing the murderer's children or flee. See motifs J52, J54. 36 19
J52b In J52 family Heroes – female hares or baby hares. A girl, young woman or children associated with hares (rabbits) are heroes-victors or successful tricksters. 26 50
J53 Fawns and bear cubs The children of a character associated with a hoofed animal (deer, antelope) come into conflict with an enemy associated with a predator or a larger hoofed animal. They kill his children and/or run away from him. See motif J52. 28 20
J53a In J53 family Inviting to play, kills. A character invites another to play. The latter follows the rules, but the initiator of the game does not and kills the other. 18 27
J53a1 In J53 family Method of revenge: lure into smoke and fire. The children of the murdered man kill the murderer's children, luring them to a place where they perish from heat or smoke. 24 42
J53b In J53 family The breasts of a murdered mother. Two women live together, both have children. One of them leaves the house with the other, kills her, brings her meat home and starts cooking it. The children of the deceased notice their mother's breasts (in California – eyes or liver), or the mother's breasts themselves turn to her children. 17 24
J53c In J53 family One friend kills another. Two women live together, both have children. One of them leaves the house with the other, kills her and (later) eats her. The children of the murdered woman escape. See motif J52. 26 45
J53c1 In J53 family Grizzly bear and black bear. Two women live together, both have children. One of them kills and (then) eats the other. The killer is associated with a grizzly bear, and the victim with a smaller species of bear. 11 17
J54 The last female escapes. The heroes of the narrative exterminate animals or demons of a certain species. This species could have disappeared altogether if one or more individuals (often a pregnant female) had not been saved. {This motif does not include aetiological endings, according to which the current creatures of a certain species originate from a dismembered original creature}. 53 69
J54a In J54 family The Calf and the Tiger Cub, ATU 131. Two women, both or one of whom are animal characters, live together and have children. One of them kills and eats the other or is about to do so. The son of the murderer kills his mother for this, remains the sworn brother of the son of the murdered woman, or the children of the murderer and the victim run away together. Cf. motif J54B. 18 24
J54b In J54 family Mother's enemy and brother's ally. The antagonist's son and the hero are half-brothers or full brothers (uncle and nephew; sworn brothers). When the antagonist tries to destroy the hero, the antagonist's son takes the hero's side. 26 23
J55 The unrecognised hero encounters enemies. The hero encounters characters who, not recognising him, say that they are waiting for so-and-so (naming him) to kill him. He easily kills them or turns them into animals. 43 56
J56 The trial of the sons. A son or sons come to their father. He subjects them to trials in order to find out whether they are really his children. 24 49
J56a In J56 family Transformation into frying pans. Heroic brothers are transformed into pots or frying pans, but only the elder is able to sit in the fire long enough. 3 5
J57 Son of the Sun. Conceived by the Sun, a woman gives birth to sons or a son; when they come of age, they visit their father. See motif J56. 32 48
J58 Chain of arrows, F53. Characters shoot arrows (darts) that stick into each other and form a chain. They usually climb up the chain to the upper world. 79 165
J58a In J58 family Three wizards by the river. To cross the river, each of the three men uses his own magical method. 8 7
J58b In J58 family Door to the sky. With the help of a chain of arrows, the sky or the sun is pulled down or pushed up, or a hole is made in the sky. 4 4
J58c In J58 family Bridge of arrows. A chain of arrows forms a bridge across a water barrier. 10 10
J59 Following the arrow to the sky. To reach the sky, one must shoot an arrow that will pierce the vault of heaven. See motif J58; see motif J59A: a man flies after or on an arrow (without the motif of an arrow piercing the vault of heaven). 83 29
J59a In J59 family Flight after the arrow, D1092, D1526.1. After shooting an arrow (rarely: throwing a ball), a person flies on it, behind it or in front of it, or sends another person on the flying arrow. Cf. motif J59. 42 40
J59b In J59 family The arrow falls, the dead person comes back to life. To revive the dead, the character shoots an arrow into the sky or throws an object. It is assumed that the dead, fearing the falling object, will come back to life and run away. 11 15
J59c In J59 family Reviving the dead with a whip. A character strikes the remains of the deceased with a whip or a lash, and the deceased comes back to life. 7 8
J59d In J59 family Reviving the dead by stepping over their bones. The character steps or jumps over the remains of the slain, and the latter comes back to life. 5 6
J60 Sons of two fathers. A woman conceives twins from two different fathers. 17 23
J61 Descends on a feather. The character has the ability to move or hover in the air like a feather or a fluff. 26 29
J62 Petrified people. The character turns those who come to him into inanimate objects (usually stones). (In variants of the ATU 303 plot, the motif is often absent; original texts are needed). 102 187
J62a In J62 family Turned into trees. The character turns those who come to him into plants (trees, flowers). The hero (heroine) remains alive and breaks the spell on those who have been transformed. 17 13
J62b In J62 family Those transformed into animals are disenchanted. The character turns those who come to him into animals. Thanks to the hero, they are disenchanted. 9 10
J62b1 In J62 family The mistress of the island turns men into animals. A sorceress living on an island turns men into animals. 4 4
J62c In J62 family A sister asks her brother to obtain the impossible. In order to destroy the young man, the antagonist arouses in his sister (rarely: in him himself) a desire to possess wonderful objects, the attempt to obtain which is deadly dangerous. The young man sets off to obtain the objects. 57 87
J63 The son saves, the daughter betrays. Enemies arrive and tie up the husband. The wife agrees to live with the new man, while the former lies bound. One character (usually the daughter) refuses to free him, while another (usually the son) frees him. The husband kills the enemies and usually brutally executes (the daughter and) his wife. 16 19
J64 Into the sky on a pillar of smoke. Without touching the fire or burning, the character rises into the sky or crosses the river on clouds of smoke. 37 46
J65 The children of the Sun destroy their enemies. After the attack by enemies, a woman and her daughter remain. She rejects the marriage proposals of animal suitors and agrees to give her daughter to the heavenly deity (the Sun). The children from this marriage take revenge on their enemies. 6 7
J66 The straps are bitten through. The character cuts or bites through bowstrings and other straps in advance, punctures boats, preventing opponents from fighting or pursuing him. 63 82
J67 Stones on the eyes. At night, the character places light-coloured stones or shells over his eyes. Thinking that the character's eyes are open, the antagonist either does not dare to attack him or takes the stones away instead of gouging out his eyes. 9 11
J68 First old, then fresh droppings on the trail. Characters who have been chasing an animal for a long time see increasingly fresh droppings on the trail and finally catch up with their prey (usually the droppings correspond to how long they have been lying there); or the pursuers see areas where less time has passed since sowing. 7 12
J69 Murders in jest and in earnest. A person is killed (with a cold weapon, dead water) and then revived. Another person asks for the same thing to be done to him, but is not revived. 11 13
jia The myth of the avengers with a full plot. The myth of the avengers with a full plot. 0 0
K1A In K1 family Trap: a young man or man is abandoned. A young man or man finds himself in a place where he is unable to move, but which is isolated from the ground: the top of a tree, a rock, a cave, a burrow, an island. This happens through someone else's fault: the antagonist lures or traps the hero, or (less often) leaves him no other option but isolation. After some time, the hero either finds a way to salvation himself, or is saved by someone else (often a bird or animal), or (rarely) undergoes a metamorphosis and no longer returns to his normal life. For texts with a fairy-tale episode in which the hero is sent down to the underworld and abandoned there, see motif K2A. 262 490
K1B In K1 family Trap: abandoned woman. A woman is lured onto a tree, rock or island and left there. 23 31
K1c In K1 family He who comes to look at the bones perishes himself. A man is abandoned on an island but survives. After some time, the person who abandoned him comes to look at his bones. The abandoned man sails away in his boat, leaving him to die. 19 25
K1d In K1 family The hero's wife's brothers abandon him. The hero's wife's brothers try to kill him by leaving him on an island. 8 14
K1e In K1 family Abandoned on an island, K1616. The character is abandoned on an island or on the other side of a river or sea. See motif K1A. 89 64

Showing 1,551–1,600 of 3,494 · Page 32 of 70

Tradition and narrative counts are the stored catalogue totals for each entry.