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Berezkin/Duvakin Catalogue of Motifs

English translation, enhancements and additional metadata by Jonathan Fielder-White

Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)

About the catalogue and its sources

Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).

Original Berezkin/Duvakin catalogue (Russian)

The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.

All motif categories

Showing 2,401–2,450 of 3,494 · Page 49 of 70

Ref ▲ Title Summary Traditions Narratives
L5e1 In L5 family A female demon pursues her children. A woman who has become a monster pursues her own children. 15 12
L5f In L5 family The good skull. Head, face or skull – a woman's husband, fiancé or son; not dangerous to her, brings wealth, saves from hunger, etc. 35 40
L5g In L5 family The head of the older sister rolls after the younger one. Only the head remains of one of the sisters. It rolls after the other sister or sisters, or they take it with them; in the end, the head finds a place where it wants to settle. 13 8
L5h In L5 family A severed head stuck in a hole. Two sisters or two brothers find themselves in the demon's house or in front of an obstacle. One of them crawls through a narrow hole. The other gets stuck. The brother or sister pulls him or her by the head, and the head is torn off. 12 13
L5i In L5 family A multitude of skulls. A multitude of rolling heads or skulls try to take a woman away. 5 4
L5j In L5 family The rolling head laughs. The rolling head laughs for no reason. See motif L5. 6 2
L6 The clingy demon. The creature demands that the person carry it constantly, not allowing itself to be thrown off. 85 113
L6a In L6 family Asks to be carried. An unremarkable, weak-looking character asks a person to carry him or her on their back, and then refuses to get off. 27 28
L7 Mistakenly chases after an animal. While chasing a person, spirit, monster or beast, mistakenly chases after a large two-legged object passing by, usually an animal. 35 54
L7a In L7 family Sticky: first to humans, then to animals. A character who sticks to another creature and refuses to let go, first sticking to a human, then to an animal, or first sticking to an animal, then to a bird. 17 24
L7b In L7 family Mistakenly chasing a calabash. While chasing a person, spirit, monster or beast, he mistakenly throws himself after a calabash floating down the river. 4 4
L8 Left behind feet and heads. A character temporarily leaves parts of his body behind. Usually, a marriage partner makes it impossible to reunite the departed part with the remaining one. See motif L5. (For the Greater Southwest, Mesoamerica, and the Central Andes, borrowing from the Spanish or the superimposition of a borrowed motif on a pre-Columbian one cannot be ruled out. Stories of witches leaving parts of their bodies behind, which are of European origin, are widespread among the Spanish-speaking population of the Caribbean). 34 48
L9 Cutting and stabbing body parts. The character's body parts resemble cutting or stabbing weapons. 123 164
L9a In L9 family Ostronog, G341.1. The character's leg is crippled (intentionally or accidentally) or originally pointed. He uses the pointed bone for hunting, fishing or killing people. 49 67
L9b In L9 family Knife elbows, G341. The sharp elbows or (rarely) knees of the character resemble knives or awls. 28 31
L9c In L9 family Sharp breast. The character kills others with a sharp protrusion on his chest. 13 28
L9d In L9 family Sharp hands. The character has sharp nails or knife-like hands, which he uses to kill people. 17 18
L9e In L9 family Copper nose. The anthropomorphic character has a nose resembling a copper or iron beak. 14 21
L9f In L9 family Golden nose or teeth. A person with a nose or teeth made of gold or silver is a sign of their demonic nature. 11 10
L9g In L9 family Bluebeard. A man's hair or beard of an unusual colour is a sign of his demonic nature. 8 8
L10 Sharp tail. The character has a sharp (biting) tail or a protrusion on its back. See motif L9, cf. motif L9C. 16 13
L10a In L10 family A demon approaches a hunter's campfire. A demonic character approaches a man's campfire. The man leaves a log in his place and hides. The character throws himself on the log, mistaking it for a sleeping man; usually, the hunter kills or wounds the demon. 32 53
L11 The turtle bench. Everyday objects take the form of fish, invertebrates, reptiles, dangerous predators, or objects that transform into these animals under special circumstances. 57 78
L12 Vultures and incomplete bodies. Vultures lift into the sky a creature that has lost some of its limbs or has only one head left. 6 11
L13 The raised monster. People feed a dangerous creature, or it grows on its own in a man-made enclosure. Once it becomes big and strong, it starts to destroy people. 66 97
L14 The cultivated snake. People bring a small creature (usually a worm or reptile) into their home and raise it, or it settles into a man-made dwelling on its own. The creature turns into something terrifying or magnificent. See motif L13 (raised monster attacks people). 79 45
L15a In L15 family Vulnerable spot on the body, The character's vulnerable spot is located on the surface of the body, but not in vital internal organs. 115 163
L15a1 In L15 family Achilles' heel. The character's vulnerable spot is located at the bottom of the foot (heel, toe, sole, ankle). 46 68
L15a2 In L15 family Not fully hardened. The human body is tempered (in a furnace, etc.) to make it invulnerable, but one place remains unprotected. 7 16
L15b In L15 family To kill with a cane. The character can only be killed with a specific plant, which is not usually used for making weapons. 22 19
L15b1 In L15 family Deer antlers – a weapon against evil. In the battle between positive and negative creators, the positive one chooses the deer horn as a weapon – usually because this is the only weapon that the enemy fears. 3 5
L15c In L15 family Who is afraid of what (hero and adversary). A dangerous character asks the hero how he can be killed, what he is afraid of. The hero lies, saying that the named object does not harm him. 28 32
L15c1 In L15 family The righteous adversary suffers damage. A dangerous character naively reveals what he fears or what his life consists of, and the hero takes advantage of this. 12 14
L15d In L15 family Life is stored outside the body, E700, (ATU 302). The object in which the character's life is concentrated is separate from him. The character dies when this external form is destroyed. 207 399
L15d1 In L15 family Imaginary container of the soul. When a character is asked to reveal the location of his soul (death, power), he first gives an incorrect answer, and the questioner usually begins to show signs of attention to the corresponding locus or object. 43 52
L15e In L15 family The life of a hero in a sword, ATU 302B. The hero's life is in a certain object, usually his weapon. An enemy steals or discards this object, the hero weakens or dies, his friends or brothers return the object, and the hero comes back to life. {In ATU, this is motif 302B; at least some of the references cited by Uther do not contain the motif in our formulation (not found in Japan or Burma); original publications are required}. 43 60
L15e1 In L15 family Discarded weapon. An ageing character and/or one who senses his death approaching instructs his son, a warrior, or his subjects to throw his cold weapon (sword, sabre or axe) into the sea, a lake or a river. Cf. motifs L15E and L15e2. 8 7
L15e2 In L15 family What happened when you threw the sword into the lake? One character instructs another to throw a certain object (usually a sword or sabre) into the water. The messenger claims to have carried out the task, but cannot say what happened as a result, so it becomes clear that he has lied. 9 8
L15f In L15 family Life in a necklace, ATU 412. A young woman or man dies as soon as her or his jewellery (rarely: organ) is stolen, and comes back to life when the jewellery is returned or when the antagonist removes it. 11 12
L15g In L15 family The burnt log (death of Meleager), ATU 1187. A person's life is connected to an object that can be burned. As soon as the object is burned, the person dies. 19 8
L15g1 In L15 family One family member kills another, knowing his secret. A person knows a secret on which the life of a loved one (husband, son, wife) depends and, after a quarrel, commits an act that is insignificant to an outside observer but leads to the immediate death of the other. 4 5
L15h In L15 family External soul: sequential investments. The object in which the character's life is concentrated is enclosed in another, which is enclosed in a third, and so on (like an egg in a duck, a duck in a hare, a hare in a chest). Or the animal in which the character's soul is enclosed transforms into other animals as it flees. There are three or more enclosures or transformations. 83 127
L15h1 In L15 family The soul of a character in an egg. The object in which the character's life is contained is enclosed in another, which is enclosed in a third (and so on). The final container of the soul is an egg (to kill the character, the egg must be broken over his head). 45 70
l15h2 In l15 family The soul of a character in a bird. The object in which the character's life is contained is enclosed in another, which is enclosed in a third (and so on). The final repository of the soul is a bird (a chick, several birds or chicks). 22 28
l15h3 In l15 family The soul of a character in an insect (worm). The object in which the character's life is concentrated is enclosed in another, which is enclosed in a third (and so on). The final vessel of the soul is an insect or worm. 11 14
l15h4 In l15 family The character's soul in a needle. The object in which the character's life is concentrated is enclosed in another, which is enclosed in a third (and so on). The final container of the soul is a needle, which the hero breaks. 5 6
L15i In L15 family Life in hair. A man dies or loses his strength (or pretends to) if his hair is cut or pulled out. 24 25
L15J In L15 family Only with fire. The character can only be killed by fire. 17 14
L16A In L16 family Eyes on the feet. The creature's eyes are located on its feet. 7 9
L16b In L16 family Eyes on the knees. The eyes or mouths of creatures are located on joints (knees, etc.). 19 24

Showing 2,401–2,450 of 3,494 · Page 49 of 70

Tradition and narrative counts are the stored catalogue totals for each entry.