Folklore Database · Browse
Berezkin/Duvakin Catalogue of Motifs
English translation, enhancements and additional metadata by Jonathan Fielder-White
Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)
About the catalogue and its sources
Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).
Original Berezkin/Duvakin catalogue (Russian)
The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.
All motif categories
| Ref ▲ | Title | Summary | Traditions | Narratives |
|---|---|---|---|---|
| L17 | Face on the chest. | Mouth and eyes of an anthropomorphic creature on the chest, no head. | 21 | 20 |
| L17a In L17 family | Eyes on the back of the head. | A character or creature has an eye or a second pair of eyes on the back of the head or on the back. Cf. motif L17b, "mouth on the back of the head". | 33 | 34 |
| L17a1 In L17 family | One-eyed, two-eyed and three-eyed, ATU 511. | Characters with a sequentially increasing number of eyes follow the hero or heroine. He or she puts the eyes to sleep one by one, but forgets about the last one. | 32 | 48 |
| L17a2 In L17 family | Rival with an eye on her forehead. | Instead of a beautiful woman, a man takes a devil with an odd number of eyes. | 6 | 4 |
| L17b In L17 family | Mouth on the back of the head. | A character or creature has a second face or a second mouth on the back of its head. | 65 | 105 |
| L18 | Multi-headed bird. | A bird with two or more heads in descriptions or images. | 67 | 146 |
| L19a In L19 family | Creature with an even number of heads. | Creatures (any except ornithomorphs) with an even number (but not more than ten) of heads at one end of the body are described or depicted, except when such creatures are mentioned among others and the series ends with an odd number or a number greater than ten. | 105 | 147 |
| L19b In L19 family | Creature with an odd number of heads. | Creatures (any, except ornithomorphic ones) with more than 10 heads or an odd (but more than one) number of heads are described or depicted (in the case of listing creatures in order of increasing number of heads, the series ends with an odd number). | 197 | 325 |
| L19b1 In L19 family | Seven-headed monster. | Describes or depicts a monster (usually a reptile) with seven heads (except in cases where snakes with an increasing number of heads are described sequentially and "seven" is not the largest number). | 85 | 155 |
| L19b2 In L19 family | Nine-headed monster. | A creature with nine heads is mentioned – either singly or at the end of a series of creatures with fewer heads. | 48 | 71 |
| L19b3 In L19 family | Twelve-headed monster. | A creature with 12 heads is mentioned – either singly or at the end of a series of creatures with fewer heads. | 32 | 59 |
| L20 | Raw meat eater. | Two characters hunt or fish. One turns out to be or becomes a cannibal, which is revealed when he/she begins to eat the prey raw. | 22 | 49 |
| L20a In L20 family | The parrot devourer. | A man climbs a tree, takes chicks (usually parrots) from a nest and throws them to a woman. She eats them raw, then kills or tries to kill the man. | 12 | 31 |
| L21 | The ogre runs away to pick up his prey. | A cannibal or demon under a tree intends to grab a person who has climbed a tree; the person throws his prey or some object far away, and while the cannibal is looking for, picking up or eating what has been thrown, he runs away. | 19 | 18 |
| L21A In L21 family | Live and dead mice. | A character sitting in a tree throws small animals (snakes, mice) down, distracting the attention of a cannibal who is trying to catch them. When he throws dead animals instead of live ones, the cannibal grabs him. | 2 | 2 |
| L22 | Deep sleep. | Having broken some taboo, seen an unusual object or a strange character, people fall into a deep sleep; at night, while asleep, they are killed or maimed. | 44 | 80 |
| L22a In L22 family | People go blind. | Having broken some taboo, seen an unusual object or strange character, people fall into a deep sleep and wake up in the morning blind. See motif L22. Among the Watut, Khmou and Trumai, a spirit eats out a person's eyes and they die immediately without waking up). | 16 | 6 |
| L22B In L22 family | Metamorphosis of the blind. | People who wake up blind in the morning turn into fish, birds or animals. See motif L22. | 15 | 14 |
| L23 | Proteus. | Trying to free himself, the captured character successively transforms into various substances, materials or animals, or (Urarina, Setebo) orders various dangerous animals to successively attack the person who captured him. (In some cases, only one variant of transformation is mentioned, but in the same context as in typical variants with a series of transformations). | 43 | 80 |
| L23a In L23 family | Transformation into flame. | In an attempt to free himself, the captured character sequentially changes his appearance, in particular turning into fire (and water). | 9 | 8 |
| L23b In L23 family | Transformation into a spindle. | Trying to free himself, the captured character sequentially changes his appearance. The last transformation is into a spindle. | 9 | 24 |
| L23c In L23 family | Breaking an object in half. | Trying to free himself, the captured character sequentially changes his appearance. The last transformation is a small wooden object (usually a spindle). When this object is broken in half, the character permanently regains his human form. | 15 | 26 |
| L23d In L23 family | Transformations of the captured woman. | A man captures a desirable woman. Trying to free herself, she transforms into various substances, materials, animals or (urarina, setebo) orders various dangerous animals to attack the man who captured her. | 25 | 50 |
| L23e In L23 family | Transformations of the captured man. | A man captures a male character. Trying to free himself, the latter transforms into various substances or animals. | 14 | 15 |
| L24 | Suffocating demons with smoke. | Demons (or one of them) attack people and then hide. People destroy the demons' lair and kill all or most of them by spreading a smoky fire around the demons' refuge. | 55 | 96 |
| L25 | The devil sucks out brains. | By killing demons, people save the life of a child, girl or woman. Remaining among people, she or he kills people (usually children) left in her or his care. | 16 | 19 |
| L26 | Death of initiates. | During the (first) initiation, supernatural beings teach boys rituals and kill them for violating rules related to the consumption and distribution of food. | 5 | 7 |
| L26a In L26 family | Extermination of spirits. | During the (first) initiation, men kill supernatural characters (reproducing their appearance and/or voices during rituals from that moment on). | 9 | 7 |
| L27 | The eaten maiden. | Sisters or friends encounter a demon. One or both do not understand the danger. One is eaten or maimed, the other escapes. | 38 | 59 |
| L27a In L27 family | One is eaten, the other runs away. | Sisters or a brother and sister find themselves in the same house with an antagonist, whose cannibalism they only suspect or do not know about at all. Trying to hide his actions, the cannibal eats one of the children. The other child or children run away, and the antagonist pursues them. Usually the antagonist is female, and if male, he has no sexual interest in his victims. (In the Central Andes, the plot may have been borrowed in the 19th century from Chinese migrants; see motifs J47, M21). | 11 | 22 |
| L28 | Snake meat. | A person who eats unusual or forbidden meat or fish, or touches something forbidden, turns into a reptile or a fish. | 65 | 92 |
| L28a In L28 family | Eating a snake causes a flood. | People (or a certain person) eat the meat of a snake (dragon, unusual fish). This results in a flood, landslide, or the appearance of a river or lake. | 17 | 34 |
| L29 | Fish from a puddle. | A person catches fish where it should not be, usually in a small forest pond isolated from running water; those who eat this fish die, undergo metamorphosis and/or are attacked by monsters. See motif L28. | 18 | 24 |
| L30 | He who eats a snake wants to drink. | The one who broke the food taboo experiences terrible thirst and drinks a huge amount of water. | 15 | 21 |
| L31 | The sticky monster. | People are forced against their will to follow an object, person or animal (usually sticking to it) that carries them far away (usually into water or into the sky). | 34 | 49 |
| L31a In L31 family | Children carried away to the sky. | An object descends from the sky. Children playing climb into it or stick to it, and it carries them away to the sky. See motif L31. | 0 | 0 |
| L31b In L31 family | The reptile crawls into the water. | Upon discovering a reptile on land, people touch it or sit on it, stick to it, and it crawls away with them into the water. See motif L31. | 17 | 3 |
| L32 | The voracious stone. | The stone swallows, bites, beats or transforms people. | 15 | 19 |
| L33 | Rolling Stone, R261. | The stone rolls after the character, trying to crush him. | 47 | 73 |
| L33a In L33 family | The boulder pursues the thief. | The trickster takes an object lying on or near a rock or other inanimate object, which he has given to that object. The object pursues or otherwise punishes the offender. See motif L33. | 25 | 4 |
| L33b In L33 family | The trickster provokes a stone. | The character challenges someone who, at first glance, is unable to move (a stump, a boulder, fire) to race or roll over it. The challenged party sets off, crushes or burns the character, or runs away with their property. | 18 | 22 |
| L33c In L33 family | The boulder crushes the trickster. | The trickster and the boulder agree to race down the slope. The boulder rolls faster and faster and crushes the trickster. See motif L33. | 14 | 7 |
| L33d In L33 family | The hero defeats the stone monster. | A rolling stone-monster kills people. The hero destroys it. See motif L33. | 8 | 14 |
| L33e In L33 family | The gifted cloak. | The trickster demands back or takes the cloak belonging to the skale or another character (usually he himself had previously given this cloak as a gift). | 15 | 24 |
| L33f In L33 family | The nightjar breaks the rock. | A rock or boulder pursues a character. The character calls for help, and the nightjar splits the rock into pieces. | 17 | 28 |
| L33g In L33 family | Stone with a beard. | A tree, a creature on a tree, a stone kills (seriously injures) anyone who calls it a certain way, climbs on it, etc. The character provokes others to do this and eats the dead, the last of the invited guests deceives the provocateur himself. | 6 | 7 |
| L34 | Burning hair. | The character kills or maims the enemy by setting fire to their clothes, mask, headdress, hair, or an object behind their back. | 57 | 51 |
| L35 | Severed hand. | A shaman or spirit comes at night and, reaching his hand into the hut, steals food or disturbs a woman. A man in the hut cuts off or tears off the hand. | 11 | 13 |
| L36 | A woman attacks when a man is in a tree. | At the moment when the husband climbs or descends from a tree, his wife (or her brother) kills or maims him or turns into a demon that pursues him. | 12 | 13 |
| L37a In L37 family | To learn the causes of misfortune, Th H1291, ATU 460A. | On the way to a powerful being, a person meets characters who ask him to ask questions on their behalf (usually to find out the cause of their misfortunes). | 113 | 174 |
Tradition and narrative counts are the stored catalogue totals for each entry.