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Berezkin/Duvakin Catalogue of Motifs
English translation, enhancements and additional metadata by Jonathan Fielder-White
Source: Berezkin and Duvakin's Analytical Catalogue · Original catalogue (Russian)
About the catalogue and its sources
Unless otherwise stated, narrative and tradition data comes from Berezkin and Duvakin's Thematic classification and distribution of folklore and mythological motifs by area (Analytical catalogue).
Original Berezkin/Duvakin catalogue (Russian)
The English translation uses AI assistance alongside manual verification. Errors may occur; consult the original source when in doubt.
All motif categories
| Ref | Title | Summary | Traditions ▲ | Narratives |
|---|---|---|---|---|
| B69a In B69 family | Dispute about time, Chipmunk participant. | A chipmunk or a similar small animal (weasel, shrew) argues with another animal character (bear, moose, puma, snake) about whether there should be light and warmth or darkness and cold. | 13 | 14 |
| B78 | Shaking off, produces a blizzard. | When a character dusts himself off (or shakes out his clothes, plucks birds, etc.), snow falls from his hair, feathers, wool, bedding, clothes, etc. onto the ground. | 13 | 12 |
| B80 | Measurement of the world. | The process of creation includes measuring the dimensions of the earth or the world as a whole. | 13 | 15 |
| B85a In B85 family | Regulating the wind. | The wind stops blowing (after blowing too strongly). A character approaches it and establishes the necessary balance. Since then, the wind blows, but usually not too strongly. | 13 | 10 |
| B96 | The enemy turns into a sturgeon. | The heroes' enemy turns into a large commercial fish (usually a sturgeon) or (rarely) a commercial aquatic mammal. | 13 | 10 |
| C11 | Revenge of the insulted father. | A father with magical powers destroys people (all or many) who have insulted or harmed his son. | 13 | 16 |
| C30c In C30 family | Drinking the sea. | A man promises to drink the sea (to count how many drops of water there are in the sea), but asks his opponent to first separate the sea water from the water of the rivers flowing into the sea. | 13 | 13 |
| D1a4 In D1 family | Conversation between two fires. | Two fires from different dwellings meet and converse. | 13 | 12 |
| D4i In D4 family | The beaver obtains fire. | The beaver obtains fire for humans. See motif D4A. | 13 | 4 |
| E1a In E1 family | The first humans made of fragile materials. | The first humans are made of fragile materials (clay, wax, fire, honey, etc.) and prove to be unviable. | 13 | 19 |
| E9a In E9 family | The magical wife - the fox. | Before meeting the hero, his beloved (wife, helper) has the image of a fox. | 13 | 17 |
| F14 | Son of a man and a stone. | The hero is born as a result of the union of a man with a stone or rock. | 13 | 33 |
| F28a In F28 family | A monstrous penis grows out of the ground. | A penis grows out of the ground or out of the water in a lake. Women summon it as needed. | 13 | 21 |
| F52 | Bird's crest made of pubic hair. | The first ancestor bird puts pubic hair or part of a woman's genitals on its head; since then, birds of this species have had a crest. | 13 | 17 |
| F66 | False house. | In order to commit incest with his daughter, grandmother, sister (brother), father, grandson, brother (sister), the man pretends to be a stranger, or the husband takes on the appearance of his wife's brother so that she treats him as a blood relative. To do this, the character secretly moves to another house for a while, where the object of his desire mistakes him for someone else. | 13 | 13 |
| G16 | Ants find cultivated plants. | Ants are the first to find cultivated plants that are unknown to others and concentrated in one place. | 13 | 25 |
| G24a In G24 family | Seeds hidden on the body. | The character steals cultivated plants for people, hiding the seeds on/in his own body. | 13 | 15 |
| G8f In G8 family | Burnt wood chips. | Characters cut down a tree, but the trunk grows back. They manage to finish the job after the splinters are carried away or burned. | 13 | 15 |
| H17 | Ring of defenders around the leader. | The first ancestors surround the deceased or sick person in a ring, seeking to protect him. The antagonist manages to find a loophole and causes irreparable harm to people. | 13 | 27 |
| H21a In H21 family | Do not touch the big fish. | The fish are concentrated in a small container, from which the owner takes as many as he needs. Another character opens the container, breaking the rules, and the fish escape. | 13 | 28 |
| H23 | Fatty horns. | This hard and now inedible object originally consisted of fat. | 13 | 14 |
| H24f In H24 family | Meat in a bag. | The character has the ability to put a large amount of meat or fish into a bag or container that is easy to carry. | 13 | 19 |
| H50 | The sky god and the mistress of the dead. | A pair of deities or first ancestors diverge. The man remains on earth or goes to heaven (remains in heaven), the woman becomes the mistress of the world of the dead, the earth, the underworld, usually associated with disease and poisonous animals. | 13 | 19 |
| H53 | The wolf – lord of the dead. | The wolf participates in the creation of the earth or is the brother of the creator and/or conqueror of the demons of the underworld. He dies and/or is considered the first to die and/or becomes the lord of the land of the dead. | 13 | 28 |
| H6d In H6 family | Stolen immortality. | Having obtained a means of ensuring immortality, the character falls asleep or leaves the means unattended. At this time, another character steals the means. | 13 | 20 |
| H7f1 In H7 family | Death as a devourer. | Death devours the dead and thus satisfies its hunger. | 13 | 10 |
| I136 | The demonic wheel. | The rolling wheel (and the character riding on it) is a creature or weapon hostile to the hero (people) that he uses. | 13 | 18 |
| I17a In I17 family | Dwarfs without bodily orifices. | Creatures without an anal opening or mouth - dwarves. | 13 | 16 |
| I22d In I22 family | Living water behind the tumultuous rocks. | To obtain a miraculous life-giving (healing) remedy, one must penetrate the space behind the shifting rocks. | 13 | 18 |
| I22e In I22 family | Moving objects on the path of the dead. | The deceased, travelling to the afterlife, must pass by colliding rocks or other moving obstacles. | 13 | 22 |
| I60 | The Milky Way – the heavenly seam. | The Milky Way - a seam, a crack between the two halves of the sky. | 13 | 18 |
| I76b In I76 family | A mouse becomes a bat. | After a certain amount of time or after performing certain actions, an ordinary mouse turns into a bat. | 13 | 13 |
| I7a In I7 family | Lightning snake. | Lightning is associated with a snake. | 13 | 10 |
| I82f In I82 family | Venus – Wolf Star. | (Evening) Venus is associated with a predatory beast, usually a she-wolf. | 13 | 18 |
| I88 | The multi-tailed beast. | Describes a creature with several tails. | 13 | 16 |
| j1c In j1 family | Avenging heroes - with a missing or distorted final part of the plot (revenge is not described). | Avenging heroes - with a missing or distorted final part of the plot (revenge is not described). | 13 | 15 |
| j1d In j1 family | Heroic avengers - Like J1D, but the role of potential heroes is reduced to a minimum: a woman with a baby is saved from the antagonist and receives help from <i>the patron </i>. | Heroic avengers - Like J1D, but the role of potential heroes is reduced to a minimum: a woman with a baby is saved from the antagonist and receives help from the patron . | 13 | 19 |
| J29 | The shadow of the father. | Murdered parents themselves inform their children about the circumstances of their death. | 13 | 13 |
| J32c In J32 family | The demon comes to harm the deceased. | At night, a demonic character comes to the grave of the deceased, intending to harm him. | 13 | 14 |
| J47b In J47 family | Two ropes. | When a character runs away from a pursuer, a strong rope (chain, etc.) is lowered (thrown) to him. A rotten rope is lowered to the pursuer, it breaks, and the pursuer crashes (drowns). | 13 | 27 |
| J51a In J51 family | Ladder made of bones. | To climb a rock or tower, one must stick bones into it and climb them like a ladder. | 13 | 33 |
| K18a In K18 family | The boy takes a bow and arrows. | The boy's father is recognised as the man whose bow or arrows he chooses. See motif K18. | 13 | 4 |
| K19g In K19 family | Stars differ in brightness and colour. | One star is an old man, the other is a young man; both stars differ in brightness or colour, but it is impossible to determine the age of the star-man by these characteristics (a dim star may be young and vice versa); usually two girls want to marry stars of different types (one bright, the other dim, one red, the other blue, etc.). See motif K19B. | 13 | 1 |
| K26a In K26 family | A stone covers the opening. | The hole in the sky is covered by a flat stone. Moving it aside, the character sees the earth. See motif K26. | 13 | 2 |
| K27a In K27 family | Night in the cold. | Test: spend the night in the cold (the antagonist tries to destroy the hero in this way). See motif K27. Compare motif M35: two zoomorphic characters compete to see which of them will sit out the night in the cold. | 13 | 13 |
| K27d In K27 family | House with dangerous creatures. | The test: to stay alive in a room full of predatory, poisonous and other dangerous creatures. See motif K27. | 13 | 11 |
| K27x8 In K27 family | The guiding frog. | Only the frog (toad) knows the way to the object that is unattainable for ordinary people, which the hero is looking for (and helps him get there). | 13 | 14 |
| K27z9 In K27 family | Why the fish smiled (ATU 875D). | (Dried) fish (water, satyr, etc.) laughs, smiles or spits. The reason is that there is a man dressed as a woman in the house. | 13 | 18 |
| K30b In K30 family | Went out for a walk and disappeared. | A woman or girl is forbidden to go outside. As soon as she does, a flying creature kidnaps her. | 13 | 17 |
| K32e In K32 family | Gold, silver, wood. | A negative character, object or locus is contrasted with one or two positive ones, such as wood with gold and silver. | 13 | 14 |
Tradition and narrative counts are the stored catalogue totals for each entry.